Advanced Topics for Modern App Design and Development
- 05/07/2013
Discover how to create great apps that reach the largest possible audience. These new lessons cover essential techniques for creating world-class apps.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Construct 2 Tutorials
- 02/20/2013
A beginners Construct 2 tutorial for a Platform game.
Miscellaneous, Project, Tutorial
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GameMaker Windows 8 Tutorial
- 01/29/2013
A guide for users of GameMaker that shows how to get games published to the Windows 8 store, as well as how to add Windows 8 specific functionalities.
Executable Program, Project, Readings, Tutorial
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Educational gaming with Kinect, teaching angles and time
- 12/24/2012
Learn how to create up to 3 Kinect Games with this informative course and step by step tutorial.
Exercise/Exam, Lab, Other, Project, Readings
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xGames: Quiz based Games for Learning
- 12/24/2012
In a similar vein to SceneIT or Buzz on games consoles, xGames are multiple choice quiz game using up to 4 XBOX360 controllers linked wirelessly to a Windows PC. Learners can be split into 4 groups and compete against each other in a quiz which can be easily created by the instructor.
Executable Program, Exercise/Exam, Project, Tutorial
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Mobile App Programming for Everyone with TouchDevelop
- 12/24/2012
Learn programming on the go with TouchDevelop! In this short course, you will learn how to write mobile apps directly from your web browser. With its simple language, touch-friendly interface and cloud-connected environment, TouchDevelop is a great place to get started.
Project, Readings, Slides, Tutorial
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Illustrating Process Enabling Information Technologies with Microsoft Dynamics
- 11/19/2012
View a presentation by Microsoft Dynamics Academic Alliance Chair, Todd Schultz, PhD, from the Decisions Sciences Institute's 2012 meeting.
Demo, Slides
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Разработка приложений для Modern UI
- 11/02/2012
Предлагаемый учебный курс посвящен разработке WinRT-приложений и содержит следующие 9 модулей.
Professional Development, Slides
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HTML5 Game Starter Kit for Windows 8
- 10/30/2012
This informative HTML5 Game starter kit, video and how to guide will help you set up a new Windows 8 game project.
Audiovisual Content, Demo, Tutorial
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Class Exercises Using Dynamcis GP
- 10/23/2012
Exercises pertaining to Dynamics GP.
Exercise/Exam
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Programming Windows 8 Apps with HTML, CSS, and JavaScript
- 10/04/2012
ebook on Programming Windows 8 Apps with HTML, CSS, and JavaScript.
Readings, Tutorial
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Responsive Web Design - The View of the World Depends on the Glasses I Wear
- 09/16/2012
This session will focus on what is Responsive Web Design and how you can use its 3-pronged approach on current development which will adapt for new devices in the future.
Audiovisual Content, Slides
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Building Mobile Experiences That Don’t Suck
- 09/16/2012
Many apps are poorly designed and could use significant improvement to their user experience. In this session, we’ll show you what your students as mobile app developers/designers should be thinking about when building apps for any mobile platform
Audiovisual Content, Slides
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How to get your students to the Imagine Cup Finals
- 09/16/2012
The Imagine Cup is one of the world’s premier technology competitions for students. In this session, we’ll share some tips to help you ensure your teams have the best chance possible of succeeding in the competition.
Audiovisual Content, Slides
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Course Syllabus: Windows 8 Game Design
- 08/28/2012
This is a syllabus for a game design class and it covers 15 three hour classes.
Course Outline
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Разработка компьютерных игр для Windows Phone 7 с использованием технологий Silverlight и XNA
- 08/04/2012
Курс посвящен разработке игровых приложений для Windows Phone 7 с использованием технологий Silverlight и XNA. Предназначен для студентов специальности «Прикладная информатика (по областям)», старших школьников, владеющих основами программирования на C#.
Course Outline, Lab
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App Development for Modern Devices: 3 of 3 (Augmented Reality)
- 07/05/2012
This module provides materials for students to learn a brief history of augmented reality and get plenty of hands on experience writing code that displays augmented reality experiences.
Audiovisual Content, Lab, Project, Slides
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App Development for Modern Devices: 2 of 3 (NUI and Touch)
- 07/05/2012
This module explains the history of user interfaces, leading up the natural user interface. In this module students will learn how to build better interfaces for touch and other input devices such as Kinect. The objective of the module is to provide the student with a solid background in the principles of design and development of computing interfaces for modern day interactions.
Audiovisual Content, Lab, Project, Slides
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App Development for Modern Devices: 1 of 3 (Networking)
- 07/05/2012
In this module you will find the materials needed to teach students the fundamentals of networking and the importance of building network aware software. This module consists of presentations as well as lab exercises to teach students how to build software on phones and desktops that can communicate over the network.
Audiovisual Content, Lab, Project, Slides
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Designing for Modern UI: Module 11 of 11
- 07/03/2012
In this module, students learn about the Windows Store and how to submit apps for sale and distribution. Trial versions, monetization options, and the certification process are reviewed.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 10 of 11
- 07/03/2012
In this module, students discover techniques used for designing an app that looks great and works great on all screens. They also discover how to take advantage of snap and portrait, new views that are unique to Windows 8 and the tablet form factor.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 9 of 11
- 07/03/2012
In this module, students learn the role of live tiles in a new Windows UI Style application and discover why it is important to invest in a tile on the Start menu. They also learn about the new Windows UI templates that are available for use as well as the various features of the Live tile, such as peek and cycle. Additional topics covered include branding, badges, and notifications.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 8 of 11
- 07/03/2012
In this module students discover how their users can take advantage of charms to enable unique integrated experiences between their app and the Windows 8 platform. Students also find out how charms are enabled by implementing contracts, agreements with other apps and the system UI.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 7 of 11
- 07/03/2012
In this module students learn about two major components of the new Windows UI style apps: Animation and designing for touch interaction. These two components are part of a larger concept called “authentically digital.” Students discover how removing the traditional physical metaphors of application design allow them to create new and useful experiences for users.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 6 of 11
- 07/03/2012
In this module students learn how the grid is used in the new Windows UI style design and how type is handled using the typographic grid and the type ramp. By the end of this module participants will feel confident in their understanding of the guidelines for using both the grid and type in the new Windows UI style applications.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 5 of 11
- 07/03/2012
In this module, students discover the relationship between the scenarios that they have created in Module 3, “Applying User Experience Process To New Windows UI Applications,” and the related features they created in Module 4, “Introduction to New Windows UI Design Principle: Do More With Less.” Students discover how to organize features as commands on the canvas, or in the App bar.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 4 of 11
- 07/03/2012
This module builds on the exercise in Module 3 where students created a “best-at” statement and then created scenarios that followed situations that the user might be in when using their application. In this module, students will start recognizing the relationship between the user experience process, discussed in Module 3, and how it relates to the features and organization of content in a new Windows UI style app.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 3 of 11
- 07/03/2012
In this module, your students take the principles covered in Module 2, “User Experience Design Fundamentals,” and apply them to building their own new Windows UI style app. They can choose to build the app from one of the example concepts provided, or build from their own concept. Students will spend a considerable amount of time in the planning stages of creating a new Windows UI style app, which might be different than any experiences that they have had in the past with building apps.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 2 of 11
- 07/03/2012
In this module, your students learn the fundamentals of the user experience design process. This session explains and navigates your students a typical process that a UX designer might follow when creating any app. It is important that you frame this module as a precursor to creating new Windows UI style aps. New Windows UI style apps are rooted in good user experience and are the key to building apps that are successful.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Designing for Modern UI: Module 1 of 11
- 07/03/2012
Module 1 includes an overview of the Windows 8 platform, and how Windows UI style apps fit into the user experience. This module introduces components to designers that not only should they be aware of but that they should integrate into their own application designs.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 9 of 9
- 07/03/2012
In this module, students learn about the Windows Store and how to submit apps for sale and distribution. Trial versions, monetization options, and the certification process are reviewed.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 8 of 9
- 07/03/2012
In this module, students learn how to implement contracts in our applications, such as the search contract. They will discover how to respond to lifecycle events so that users get the best experience when performing app switching.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 7 of 9
- 07/03/2012
In this module, students learn how to access data from web services, and display that data in a new Windows UI Grid App project. They learn about the WinJS.xhr function, which makes it easy to call services in an asynchronous manner.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 6 of 9
- 07/03/2012
In this module, students learn about the special security restrictions in new Windows UI apps, how to configure the App Manifest to allow access to files, and how to use File Pickers to access user files. They also explore how they can use the StorageFolder class to save application specific data.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 5 of 9
- 07/03/2012
In this module, students learn how to add logic to their apps using JavaScript, how to create custom data entry forms, and how to use Mnew Windows UI-specific controls such as the Application Bar and Flyout control.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 4 of 9
- 07/03/2012
In this module, students learn the structure of a JavaScript based new Windows UI Style Project. They explore the tools used to create Mnew Windows UI Style Apps, look at the different templates available, and create a simple Grid app.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 3 of 9
- 07/03/2012
In this module, students learn about the different views supported by new Windows UI style apps, including Full Screen, Snapped, and Fill. They learn to use CSS styles to support these multiple views, and how to respond to View State changes in their apps.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 2 of 9
- 07/03/2012
In this module, students learn to create and modify page layouts of a new Windows UI style app. Specifically they learn how to modify the rows and columns of a Grid Layout using Blend as well as to open a new Windows UI style JavaScript project in Visual Studio.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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App Development for Modern UI: Module 1 of 9
- 07/03/2012
In this module, students learn about core concepts of HTML5 and CSS3 as used in the new Windows UI apps, including layout models, styles, and animations. Specifically, they examine page layout using regions, grid layout, flexible box layout, multiple columns, text-wrap, and media queries. They also explore 2D & 3D transforms, transitions, animations, gradients, box and text shadow, border-radius, inline SVG and canvas.
Audiovisual Content, Exercise/Exam, Slides, Source Code, Tutorial
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Microsoft Dynamics Recommended Publications
- 07/02/2012
This PDF file contains a list of publications that features Microsoft Dynamics software.
Readings
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The Third Wave of ERP Technology
- 06/27/2012
This slide presentation provides a comprehensive overview of the advancement of technology, in particular to Microsoft Dynamics. It gives descriptions of the products, how they relate to the rest of the Microsoft stack, and how they can be customized to work in individual day to day operations.
Slides
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HTML5: основы клиентской разработки
- 06/24/2012
Данный курс ориентирован на начинающих веб – разработчиков. Курс иллюстрирует основные возможности HTML5 и неотъемлемых от него CSS3 и JavaScript, особое внимание уделено canvas -составляющей и Microsoft WebMatrix, как инструменту разработки.
Course Outline, Lab
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Microsoft Dynamics AX 2012 to Students: How to Get Started (Video)
- 06/22/2012
This presentation contains the video for the guidelines on introducing Microsoft Dynamics AX 2012 to classes.
Audiovisual Content
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Introducing Microsoft Dynamics AX 2012 to Students: How to Get Started (Slides)
- 06/19/2012
This presentation contains the slides for the guidelines on introducing Microsoft Dynamics AX 2012 to classes.
Slides
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Основы разработки приложений для мобильных устройств на платформе Windows Phone 7.5
- 06/15/2012
В курсе рассматриваются основные принципы и средства разработки и публикации приложений для мобильных устройств, работающих на платформе Windows Phone 7.5, с использованием технологий Silverlight и XNA.
Course Outline, Exercise/Exam, Lab, Slides, Source Code
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Game Development with XNA and Microsoft Technologies: Semester 2 - Windows Phone 7 Development
- 06/01/2012
The Game Development with XNA and Microsoft Technologies: Windows Phone 7 Development Module is a 6-week, 3-unit Module for students who have XNA programming experience. It is intended to be used after the XNA Game Development: Semester 1 curriculum. It is useful for high school and older students.
Course Outline, Executable Program, Exercise/Exam, Lab, Project, Readings, Source Code, Tutorial
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Microsoft Robotics Developer Studio. Программирование алгоритмов управления роботами
- 05/14/2012
Настоящая книга посвящена описанию Microsoft Robotics Developer Studio, а именно, описанию возможностей VPL и VSE по разработке алгоритмов управления роботами.
Lab, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 2 HTML5
- 05/13/2012
This curriculum, for use with Microsoft Expression Studio 4, is a complete, standards-based, single semester course on web design. Module 2 HTML5 reflects the most recent standards of the W3C (as of 5/2012).
Course Outline, Exercise/Exam, Lab, Project, Tutorial
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xBots
- 05/11/2012
xBots is a split screen 3PS game for up to 4 players/groups with an element of multiple choice questioning. It uses up to 4 XBOX360 controllers linked wirelessly to a Windows PC. Learners can be split into 4 groups and compete in a game with quiz questions that are easily created by the instructor.
Audiovisual Content, Executable Program, Exercise/Exam
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xDrop
- 05/11/2012
xDrop is a multiple choice quiz game using up to 4 XBOX360 controllers linked wirelessly to a Windows PC. Learners can be split into 4 groups and compete against each other in a quiz which can be easily created by the instructor.
Audiovisual Content, Executable Program, Exercise/Exam
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xRisk
- 05/11/2012
xRisk is a multiple choice challenge board quiz game using up to 4 XBOX360 controllers linked wirelessly to a Windows PC. Learners can be split into 4 groups and compete against each other in a quiz which can be easily created by the instructor.
Audiovisual Content, Executable Program, Exercise/Exam
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xQuiz
- 05/11/2012
In a similar vein to SceneIT or Buzz on games consoles, xQuiz is a multiple choice quiz game using up to 4 XBOX360 controllers linked wirelessly to a Windows PC. Learners can be split into 4 groups and compete against each other in a quiz which can be easily created by the instructor.
Audiovisual Content, Executable Program, Exercise/Exam
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Kinect Angles
- 05/10/2012
Kinect Angles is a competitive 2 player game, which can be used to reinforce Maths in a fun way for learners aged 10 to 13. It covers Angles, Percentages, Fractions, Decimals and Bearings using active learning. Learners engage with their learning in a physical and multi-sensory manner.
Executable Program, Exercise/Exam
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Game Development with XNA and Microsoft Technologies: Semester 2 - Advanced XNA
- 05/02/2012
The Game Development with XNA and Microsoft Technologies: Advanced XNA Development Module is a 6-week, 4-unit Module for students who have XNA programming experience. It is intended to be used after the XNA Game Development: Semester 1 curriculum. It is useful for high school and older students.
Course Outline, Executable Program, Exercise/Exam, Lab, Project, Tutorial
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Innovation Inspiration Kit
- 05/01/2012
The Innovation Inspiration Kit is a fun, experiential classroom activity that encourages students to think imaginatively to create designs for mobile apps, games, or websites that solve consumer, business, and citizen problems. It was originally designed for DECA.
Exercise/Exam, Project
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Программирование для Windows Phone для школьников
- 04/28/2012
Данный курс позволит вам научиться разрабатывать приложения для Windows Phone 7. Вы познакомитесь с такими технологиями как Microsoft Silverlight и игровой платформой XNA.
Course Outline
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Game Development with XNA and Microsoft Technologies: Semester 2 - Kinect Development
- 04/26/2012
These Kinect lessons are intended to be project-based classes for high school and older students, with the teacher introducing the topic, showing a quick demo, discussing the code with the students, and then letting the students work. The teacher will assume the role of a guide, support, and class assistant. Student learning will be facilitated by labs and activities.
Course Outline
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Teaching Material for .NET Gadgeteer in School
- 03/02/2012
.NET Gadgeteer can be used in schools to help students make gadgets and learn C# programming along the way. These lesson plans give teachers all the material needed to run 8 1-hour sessions using .NET Gadgeteer, including session plans, student handouts and PowerPoint presentations.
Course Outline, Professional Development, Slides, Tutorial
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Using Kinect for Windows with XNA
- 02/29/2012
This material, created by Rob Miles (University of Hull, United Kingdom), contains information on the Microsoft Kinect sensor bar and the Microsoft Kinect SDK. It assumes a working knowledge of the C# programming language, the XNA framework and program development using Visual Studio.
Demo, Slides, Source Code, Tutorial
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Kinect for FIRST Robotics Competition 2012
- 02/29/2012
This presentation shows a workshop on the Microsoft Kinect for FIRST Robotics Competition 2012 with Daniel Rosenstein and Team 2903 Neo from Arlington High School. This presentation was given at DigiPen in Redmond, WA on November 12th, 2011 and discusses the Kinect architecture with respect to the FRC controller for 2012.
Audiovisual Content, Demo, Slides
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Faculty Connection Overview (Slides)
- 01/23/2012
This PowerPoint presentation provides an overview of Faculty Connection, using Visual Search, and locating curriculum materials.
Demo, Slides
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Windows Phone and Azure (Instructor Supplement)
- 12/22/2011
This material contains the Instructor Supplement for the Windows Phone and Azure material. There are two PowerPoint files with demos on Windows Azure Services and the Phone Toolkit.
Demo
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Windows Phone and Azure
- 12/22/2011
This short course is an add-on to Windows Phone Programming in C# (Windows Phone Version 7.5). It uses presentations, labs and demos to introduce students to the basics of how cloud computing works, what it brings to the Windows Phone user and how to use the Windows Azure Windows Phone Toolkit to create applications.
Course Outline, Demo, Project, Slides, Source Code
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Kinect Adventures and Kinect Sports in the Classroom
- 12/21/2011
In addition to being engaging titles in their own right, it is possible to use Xbox 360, Kinect™ for Xbox 360 and Kinect Adventures or Kinect Sports to create powerful classroom learning opportunities on a variety of themes. These resources have been designed to provide a variety of ideas and strategies for how you might choose to use them in the classroom.
Exercise/Exam
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Kodu Game Lab
- 12/21/2011
This resource is designed to help you use Kodu as part of a class, as part of an after-school programme or to support learners who wish to discover and use Kodu at home. The aims of the resource are to get students using Kodu to gain an understanding of basic computer programming concepts and also to suggest ways that Kodu might be used to complement a more traditional curriculum.
Exercise/Exam
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Windows Phone 7 Developer Training Kit
- 12/19/2011
This training course will give you a jumpstart into the new Windows Phone world by providing you with a step-by-step explanation of the tools to use and some key concepts for programming Windows Phones. This training course is geared for beginners who want to get started with developing applications for the latest Windows Phone operating system. Even if you don’t know Silverlight or XNA Framework, you’ll find this Training Course useful. More seasoned Silverlight developers should also find this course useful, as it explains some of the differences between Silverlight and Silverlight for the phone.
Audiovisual Content, Course Outline, Executable Program, Lab, Tutorial
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Windows Azure Toolkit for Windows Phone 7
- 12/19/2011
The Windows Azure Toolkit for Windows Phone is designed to make it easier for you to build mobile applications that leverage cloud services running in Windows Azure. The toolkit includes Visual Studio project templates for Windows Phone and Windows Azure, class libraries optimized for use on the phone, sample applications, and documentation. All this content is designed to be easily reused, simplifying your experience and optimizing your time when building your own phone applications leveraging cloud services.
Project, Source Code
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Project Hawaii Cloud Services Sample Projects for Windows Phone 7
- 12/16/2011
In partnership with universities around the world, Project Hawaii enables students to develop inventive cloud-enhanced mobile applications. Students at participating universities can use Windows Phone for accessing a set of innovative cloud services and Windows Azure for computation and data storage. Project Hawaii provides the tools, services, and mobile-plus-cloud platforms that students need to create their applications; students bring their creativity and imagination.
Project, Readings
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Project Hawaii Cloud Services SDK for Windows Phone 7
- 12/16/2011
This is a software-development kit (SDK) for the creation of Windows Phone 7 (WP7) applications that leverage research cloud services not yet available to the public. The primary goal of this SDK is to support the efforts of Project Hawaii, a student-focused initiative for exploration of how cloud-based services can be used to enhance the WP7 experience.
Executable Program, Source Code, Tutorial
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Windows Phone 7 Jump Start Video Series (12): Selling a Windows Phone Application
- 12/14/2011
In the final module of the course, module twelve, Rob covers the all-important topic of how to successfully generate revenue by selling a Windows Phone application. In this essential session, developers will learn how to find and use data from the Performance Analysis, how to create an Application for sale and how to use the Marketplace Testing Tool. Next, Rob will provide a valuable overview of the Windows Phone Marketplace, discuss advertising-supported applications and how to optimize sales.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (11b): XNA for Windows Phone (Part 2)
- 12/14/2011
This is Part 2 of the two videos covering module eleven. Part 2 continues the module with best practices for combining XNA and Silverlight, XNA games and Fast Application Switching.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (11a): XNA for Windows Phone (Part 1)
- 12/14/2011
This is Part 1 of the two videos covering module eleven. In this demo-heavy section, Rob employs his ever-so-popular sample "Cheese" applications to show developers how to leverage the powerful XNA framework on Windows Phone. Part 1 covers how XNA games work, methods to create an XNA game, images and sprites, using the Touch Panel, using the Accelerometer and Motion sensor, and sound in XNA games.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (10): Tiles and Notifications on Windows Phone
- 12/14/2011
Andy illustrates how to best leverage the Tile and App UI in module nine. This section covers key components like Live Tiles, as well as how to use multiple tiles from a single application. This session wraps up with more demonstrations on how to update a Live Tile from a background agent and Push Notifications.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (09): Using Networks with Windows Phone
- 12/14/2011
With module nine, Andy moves into leveraging networks with Windows Phone. In this section, you'll learn how to manipulate key items like the WebClient, HttpWebRequest, Sockets, Odata and Wire Serialization.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (08b): Application Data Storage on Windows Phone (Part 2)
- 12/14/2011
This is Part 2 of the two videos covering module eight. Part 2 continues LINQ to SQL (including queries, Inserts, updates, deletes, and database schema upgrades), then Andy completes the module with a valuable section on performance and best practices.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (08a): Application Data Storage on Windows Phone (Part 1)
- 12/14/2011
This is Part 1 of the two videos covering module eight. In this demo-heavy section, Andy explains Application Data Storage on Windows Phone. Part 1 covers how to store data in Isolated Storage, options for ApplicationSettings API, Data Serialization, Database Support in Windows Phone OS 7.1, and starts a section on LINQ to SQL.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (07): Using Windows Phone Resources (Bing Maps, Camera, etc.)
- 12/14/2011
Rob leads module six and a series of valuable demonstrations covering how to leverage Windows Phone resources. In this session, you'll learn how to use Contacts and Calendars, Launchers and Choosers, then Rob will show a variety of ways to use the Windows Phone Camera, including taking still images and manipulating the video stream. Next, you'll see how to use resources such as the Windows Phone Microphone, Sensors, the Motion sensor, and video content. Finally, Rob finishes the session with some great demonstrations on how to leverage Bing Maps.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (06): Windows Phone Multi-tasking and Background Tasks
- 12/14/2011
In module six, Rob leads a valuable session on multi-tasking and background tasks. After starting off with some essential information on Windows Phone Task Management, Rob shows options for multi-tasking with Background Agents, how to create tasks in Visual Studio, File Transfer tasks, Background Notifications and background music playback tasks.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (05): Windows Phone Fast Application Switching
- 12/14/2011
Rob leads module five and covers Fast Application Switching. To start this session, he and Andy discuss the Windows Phone execution model then move into Application State Management, Fast Application Switching, dealing with dormant programs and some great information on Tombstoning. This module finishes up with Application Navigation and Application Switching.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (04): Using Expression to Build Windows Phone Interfaces
- 12/14/2011
With module four, Andy covers User Interface (UI) and User Experience (UX) design possibilities using Expression Blend. This session is full of demonstrations showing developers how to create animations, design Time Data, build custom Control Templates and how to prototype using Sketchflow.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (03): Silverlight on Windows Phone - Advanced
- 12/14/2011
Andy takes the lead in module three and gets a bit deeper into using Silverlight to build Windows Phone applications. This demo-rich segment covers Silverlight Project Templates, the ApplicationBar, the best methods for Page Navigation, Data Binding and finishes with the powerful Silverlight Toolkit.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (02): Silverlight on Windows Phone - Introduction
- 12/14/2011
In module two, Rob and Andy explain and demonstrate how to leverage Silverlight to build Windows Phone applications. The content explains why applications should leverage the METRO design style then moves into Silverlight Components, methods for creating a Silverlight Application, XAML, Layout options and finishes with Components and Events.
Audiovisual Content, Slides, Source Code
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Windows Phone 7 Jump Start Video Series (01): Building Windows Phone Apps with Visual Studio 2010
- 12/14/2011
Microsoft MVPs Rob Miles and Andy Wigley present a series of 14 videos on creating applications for the Windows Phone (version 7.5, aka Mango). This material includes PowerPoint slides and source code. This course is tailored for developers looking to build cool applications and games for the new Windows Phone Platform. In this first module, Rob and Andy outline how to create Windows Phone applications using Visual Studio, how to create Windows Phone solutions, edit program source files, add and manage program resources, and build and run the solution.
Audiovisual Content, Slides, Source Code
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Programming Windows Phone 7 (eBook)
- 12/13/2011
This material shows you the basics of writing applications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks. To illustrate Silverlight and XNA programming concepts, this book describes about 190 complete programs.
Source Code, Textbook, Tutorial
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Introduction to HTML5 (Instructor Guide)
- 12/07/2011
The Instructor Guide is a companion to the HTML5 student curriculum and lesson files as well as the HTML5 lecture notes, delivered in PowerPoint format. This guide includes class setup and/or preparation notes for each of the 6 curriculum modules, as well as alternate exercises for students and additional review questions.
Course Outline
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Introduction to HTML5
- 11/10/2011
This content contains 6 modules that provide an introduction to HTML5. It has lesson files, lecture notes and an Instructor Guide which includes class setup and/or preparation notes for each of the 6 curriculum modules, as well as alternate exercises for students and additional review questions. While the lessons can be used progressively, you are also able to use each lesson independent of the others if it suits the needs of your class.
Course Outline, Exercise/Exam, Slides
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Windows Phone Programming in C# (Windows Phone Version 7.5)
- 10/25/2011
This material, created by Rob Miles, contains a ten chapter textbook with labs, demos and step by step instructions on how to create Windows Phone 7 applications.
Course Outline, Demo, Lab, Slides, Source Code, Textbook
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C# Mini Course
- 10/20/2011
This material contains multiple workshops, video files, a project book and PowerPoint slides for a brief introduction to programming in C#.
Audiovisual Content, Demo, Executable Program, Project, Slides, Source Code
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Game Development with XNA: Semester 1 - Part 2 Games for All
- 09/06/2011
Part 2: Games for All includes 7 units of teaching resources for the “Game Development with XNA: Semester 1” material. This is an exciting CS course that allows students to apply their programming knowledge to game and simulation development using C# and the XNA framework. The complete curriculum is available below.
Audiovisual Content, Course Outline, Demo, Executable Program, Exercise/Exam, Lab, Project, Readings, Slides, Source Code, Tutorial
|
Game Development with XNA: Semester 1 - Part 1 Basics
- 09/06/2011
Part 1: Basics includes 6 units of teaching resources for the “Game Development with XNA: Semester 1” material. This is an exciting CS course that allows students to apply their programming knowledge to game and simulation development using C# and the XNA framework. The complete curriculum is available below.
Audiovisual Content, Course Outline, Demo, Executable Program, Exercise/Exam, Lab, Project, Readings, Slides, Source Code, Tutorial
|
Game Development with XNA: Semester 1 - Appendix
- 09/06/2011
The Appendix provides additional resources for the “Game Development with XNA: Semester 1” material. This is an exciting CS course that allows students to apply their basic foundation in programming to game and simulation development using C# and the XNA framework. The complete curriculum is available below.
Audiovisual Content, Course Outline, Demo, Executable Program, Exercise/Exam, Lab, Project, Readings, Slides, Source Code, Tutorial
|
Game Development with XNA: Semester 1 - Teacher Roadmap
- 09/06/2011
The Teacher Roadmap provides instructions for teaching the “Game Development with XNA: Semester 1” material. This is an exciting CS course that allows students to apply their basic foundation in programming to game and simulation development using C# and the XNA framework. The complete curriculum is available below.
Course Outline
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My PC Series
- 06/01/2011
The My PC Series is a completely free and fun, hands-on, jargon-free curriculum of 'getting started' computer classes developed by Microsoft for adult learners. We invite you to visit our website to learn more about this exciting new program!
Audiovisual Content, Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Readings, Slides, Textbook
|
Gaming in Kodu
- 03/19/2011
This unit aims to teach students the fundamentals of games programming using Kodu, which is a visual game development environment. Using Kodu students will understand how to build a world and program characters and objects before moving on to designing their own games. Each lesson has a PowerPoint file that outlines the tasks.
Course Outline, Project, Slides
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Programming with C# and XNA 0.5: Jump Start
- 02/05/2011
This material contains lessons and projects for an exciting and engaging 4-5 week mini-course introduction to simulation and game programming using the C# language and XNA Game Studio. It is ideal for students who have fundamental programming experience.
Audiovisual Content, Course Outline, Demo, Executable Program, Exercise/Exam, Lab, Project, Tutorial
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Expanding Your Skills: Creating a Dynamic Web Template
- 02/02/2011
This teaching and learning module for Expression Web 4 guides the learner in creating and customizing a Dynamic Web Template and creating a site from the template in Expression Web. Contents include lesson plans, student activities, and step-by-step tutorial.
Lab, Professional Development, Project, Tutorial
|
Creating Dynamic Web Templates (Video Tutorial)
- 01/23/2011
This video supports the "Expanding Your Skills: Creating Dynamic Web Templates" teaching and learning module for Expression Web 4. It demonstrates creating dynamic web templates, creating editable regions, modifying images and modifying and applying cascading style sheets (CSS). Instructions are also useful for teachers who want to create template websites for students to use in communicating their learning and presenting assignments. The complete teaching module includes a 3-4-day lesson plan, tutorial, additional student projects suggestions, and rubric.
Audiovisual Content, Demo, Lab, Professional Development, Project, Tutorial
|
Using Cascading Style Sheets (CSS) in Expression (Video Tutorial)
- 01/23/2011
This video supports the "Expanding Your Skills: Using Cascading Style Sheets (CSS)" teaching and learning module for Expression Web 4. It demonstrates modifying, applying, and creating cascading style sheets (CSS). The complete teaching module includes a 10-day lesson plan, tutorial, additional student projects suggestions, and rubric.
Audiovisual Content, Demo, Lab, Professional Development, Project, Tutorial
|
Creating Websites with Layers (Video Tutorial)
- 01/23/2011
This video supports Expression Web 4 Quick Start Tutorial: Heavy Metal Show Car. It demonstrates creating HTML pages with layers, and inserting text, images, and interactive buttons. The complete teaching module includes a 3-day lesson plan, tutorial, additional student projects suggestions, and rubric.
Audiovisual Content, Demo, Lab, Professional Development, Project, Tutorial
|
Creating Websites using Expression Templates (Video Tutorial)
- 01/21/2011
This video supports the "Expanding Your Skills: Using a Dynamic Web Template to Create an Online Portfolio" teaching and learning module for Expression Web 4. It demonstrates creating and customizing a new website starting with a pre-made template in Expression Web. Supporting content includes lesson plans, student activities, and step-by-step tutorial.
Audiovisual Content, Demo, Lab, Professional Development, Project, Tutorial
|
Expanding Your Skills: Inserting Media in Expression Web
- 01/06/2011
This teaching and learning module for Expression Web 4 guides the learner in incorporating media into websites. The module includes a 5-10 day lesson plan, tutorial, student projects suggestions, and rubric.
Course Outline, Executable Program, Exercise/Exam, Lab, Project, Tutorial
|
Expression Web 4.0: Using CSS
- 12/31/2010
This teaching and learning module for Expression Web 4 guides the learner in modifying, applying, and creating cascading style sheets (CSS) in Expression Web 4.0. The module includes five separate exercises that can be used by beginners or by advanced users to refresh their CSS skills. It includes a 10 day lesson plan, tutorial, student projects suggestions, and rubric.
Course Outline, Exercise/Exam, Lab, Project, Tutorial
|
Expanding Your Skills: Using a Dynamic Web Template to Create an Online Portfolio
- 12/19/2010
This teaching and learning module for Expression Web 4 guides the learner in creating and customizing a new website starting with a pre-made template in Expression Web. Contents include lesson plans, student activities, and step-by-step tutorial.
Executable Program, Exercise/Exam, Lab, Project, Tutorial
|
Expanding Your Skills: Merging Images in Expression Design
- 12/19/2010
This teaching and learning module for Expression Design 4 guides the learner in more advanced techniques of importing and editing images. Contents include lesson plans, student activities, and step-by-step tutorial.
Executable Program, Exercise/Exam, Lab, Project, Tutorial
|
Expanding Your Skills: Cropping Images in Expression Design
- 12/19/2010
This teaching and learning module for Expression Design 4 guides the learner in more advanced techniques of importing and editing images. Contents include lesson plans, student activities, and step-by-step tutorial.
Executable Program, Exercise/Exam, Lab, Project, Tutorial
|
Expanding Your Skills: Working with Images in Expression Web
- 12/19/2010
This teaching and learning module for Expression Web 4 guides the learner in more advanced techniques of inserting and editing images on a web page. Contents include lesson plans, student activities, and step-by-step tutorial.
Executable Program, Exercise/Exam, Lab, Project, Tutorial
|
Introduction to Windows Live Movie Maker – For Teachers and Students – Video 4 of 4 (Sharing on the Web)
- 12/13/2010
This short video presentation discusses how Windows Live Movie Maker allows you to upload your video to the Internet so other teachers and students can view it online.
Audiovisual Content
|
Introduction to Windows Live Movie Maker – For Teachers and Students – Video 3 of 4 (Photo Stories)
- 12/13/2010
This short video presentation discusses the slide show feature of Windows Live Movie Maker. It covers adding pictures to the story board, adding music or a personal narration and visual effects to enhance presentations in the classroom.
Audiovisual Content
|
Introduction to Windows Live Movie Maker – For Teachers and Students – Video 2 of 4 (Live Preview)
- 12/13/2010
This short video presentation discusses the Live Preview option of Windows Live Movie Maker and how this feature allows you to see the transition or visual effect before it is added.
Audiovisual Content
|
Introduction to Windows Live Movie Maker – For Teachers and Students – Video 1 of 4 (Movies in a Minute)
- 12/13/2010
This short video presentation discusses Windows Live Movie Maker and how quickly teachers can take existing photos, add some music and create a movie in a few short minutes.
Audiovisual Content
|
Introduction to Windows Live Movie Maker - For Teachers and Students
- 12/13/2010
This file contains the supporting material for the 4 video files on Windows Live Movie Maker.
Readings
|
Introduction to Windows 7 – For Teachers and Students – Video 3 of 3 (Working with your Favorite Applications)
- 12/13/2010
This short video presentation discusses the Windows 7 features such as using the taskbar, Snap and Windows Live SkyDrive.
Audiovisual Content
|
Introduction to Windows 7 – For Teachers and Students – Video 2 of 3 (Working with your Interactive Whiteboard)
- 12/13/2010
This short video presentation discusses how Windows 7 works with a SMART Board interactive whiteboard, Windows Live Photo Gallery, Snap, and Shake in the classroom.
Audiovisual Content
|
Introduction to Windows 7 – For Teachers and Students – Video 1 of 3 (Making Tasks Easier)
- 12/13/2010
This short video presentation discusses Windows 7 and how teachers can benefit from using it in the classroom. It focuses on some easy ways to enhance productivity.
Audiovisual Content
|
Introduction to Windows 7 - For Teachers and Students
- 12/13/2010
This file contains the supporting material for the 3 video files on Windows 7.
Readings
|
Introduction to Office Web Apps – For Teachers and Students – Video 3 of 3 (OneNote Web App)
- 12/13/2010
This short video presentation discusses the OneNote Web App and how teachers can use it to stay organized from anywhere.
Audiovisual Content
|
Introduction to Office Web Apps – For Teachers and Students – Video 2 of 3 (PowerPoint Web App)
- 12/13/2010
This short video presentation discusses the PowerPoint Web App and how teachers can use it to access a PowerPoint application even if they do not have it on their PC.
Audiovisual Content
|
Introduction to Office Web Apps – For Teachers and Students – Video 1 of 3 (Accomplish and Share Virtually Anywhere)
- 12/13/2010
This short video presentation discusses Office Web Apps (Word, Excel, PowerPoint and OneNote) and how teachers can benefit from using them in the classroom.
Audiovisual Content
|
Introduction to Office Web Apps - For Teachers and Students
- 12/13/2010
This file contains the supporting material for the 3 video files on the Web Apps 2010 applications.
Readings
|
Introduction to OneNote 2010 – For Teachers and Students – Video 2 of 2 (Brainstorming with OneNote)
- 12/10/2010
This short video presentation discusses the OneNote 2010 program and how teachers can share material with other teachers, a lab team, a student workgroup, etc.
Audiovisual Content
|
Introduction to OneNote 2010 – For Teachers and Students – Video 1 of 2 (Research Made Easier with OneNote)
- 12/10/2010
This short video presentation discusses the OneNote 2010 program and how teachers can benefit from using it in the classroom.
Audiovisual Content
|
Introduction to OneNote 2010 - For Teachers and Students
- 12/10/2010
This file contains the supporting material for the 2 video files on the OneNote 2010 application.
Readings
|
Introduction to Office 2007 and 2010 – For Teachers and Students – Video 3 of 3 (Office Web Applications)
- 12/10/2010
This short video presentation discusses how the Office Web applications (Word, Excel, PowerPoint and OneNote) can be accessed anywhere, including mobile phones, with an Internet connection.
Audiovisual Content
|
Introduction to Office 2007 and 2010 – For Teachers and Students – Video 2 of 3 (Get Organized with OneNote)
- 12/10/2010
This short video presentation discusses the Office OneNote program and how teachers can benefit from using it in the classroom.
Audiovisual Content
|
Introduction to Office 2007 and 2010 – For Teachers and Students – Video 1 of 3 (Understanding the Basics)
- 12/10/2010
This short video presentation discusses the Office Word and PowerPoint programs and how teachers can benefit from using them in the classroom.
Audiovisual Content
|
Introduction to Office 2007 and 2010 - For Teachers and Students
- 12/10/2010
This file contains the supporting material for the 3 video files on the Office 2007 and 2010 applications.
Readings
|
Free Tools - For Teachers and Students (Video File)
- 12/10/2010
This short video talks about the free tools to help teachers engage students in the classroom.
Audiovisual Content
|
Free Tools – For Teachers and Students
- 12/10/2010
This file contains the supporting material for the video file on the Free Tools information.
Readings
|
Introduction to Bing – For Teachers and Students – Video 3 of 3 (Exploring in Class with Bing Maps)
- 12/10/2010
This short video presentation discusses the Bing Maps and how they can be used in the classroom.
Audiovisual Content
|
Introduction to Bing – For Teachers and Students – Video 2 of 3 (A Better Way to Search)
- 12/10/2010
This short video presentation discusses how Bing is designed for use by teachers and students.
Audiovisual Content
|
Introduction to Bing – For Teachers and Students – Video 1 of 3 (Bing in the Classroom)
- 12/10/2010
This short video presentation discusses the Bing search engine and how teachers can benefit from using it in the classroom.
Audiovisual Content
|
Introduction to Bing – For Teachers and Students
- 12/10/2010
This file contains the supporting material for the 3 video files on the Bing application.
Readings
|
Windows Azure: облачная платформа Microsoft
- 11/24/2010
Книга посвящена облачным вычислениям и роли Microsoft в развитии облачных вычислений.
Readings, Textbook
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ITA-110 Grafika i multimedia 2D - Silverlight
- 10/18/2010
Materialy do kursu ITA-110 Grafika i multimedia 2D - Silverlight dostepne w ramach programu IT Academy Lokalna. Wszelkie pytania odnosnie licencji prosimy kierowac na adres pledu@microsoft.com.
Course Outline, Executable Program, Exercise/Exam, Lab, Professional Development, Project, Textbook
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Preface
- 09/23/2010
The Preface document describes this complete, standards-based, single semester course on web design. The curriculum provides an extensive collection of creative teaching and learning materials that thoroughly span web design knowledge and skills and promote meaningful, real-world learning experiences. The modular design makes it adaptable to a wide variety of teaching scenarios.
Course Outline, Demo, Lab, Professional Development, Project, Slides, Textbook, Tutorial
|
Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 8 Web Publishing and Maintenance
- 09/23/2010
In Module 8 students experience the processes and techniques for selecting hosting services, evaluating the effectiveness and usability of websites, and providing maintenance over time. Personal reflection on the complete web design process, and the skills and characteristics valuable for web technology careers is encouraged. The project produced in Module 7 is referenced within this module.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 7 The Production Process
- 09/23/2010
In Module 7 students produce the real-world client-centered website planned and designed in Module 6. This module is lab intensive, with the educator serving primarily as a guide and supervisor while students further develop their collaborative and technical skills. The planning for this module occurs in Module 6.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 6 The Design Process
- 09/23/2010
In Module 6 students explore web technology careers as they simulate a professional web design planning process for a real-world problem. Team collaboration, communication, and customer interactions are emphasized as students plan a website project for an organization. The project planned in this module is created in Module 7.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 5 Beyond the Basics with Expression Web
- 09/23/2010
In Module 5 students create websites using Microsoft Expression Web 4 with detailed tutorials. Technical skills using Expression Web, and techniques such as CSS, layers, templates, and interactivity are included.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 4 Working with Images
- 09/23/2010
In Module 4 students create images with Microsoft Expression Design 4 to meet web communication needs. Image concepts related to scanning, digital photography, and image manipulation techniques are included.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 3 Designing for Communication
- 09/23/2010
In Module 3 students explore human communication and the unique challenges that electronic modes of communication present for effective transmission of ideas. Projects focus on the use of design elements and principles to communication successfully to a variety of Web audiences.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 2 HTML Basics
- 09/23/2010
In Module 2 students learn basic HTML tags and explore the power of cascading style sheets (CSS) by creating simple web pages. They also experiment with page design and explore concepts of Web standards and accessibility.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio 4: Module 1 History and Future of the Web
- 09/23/2010
In Module 1 students explore the past and future of Web technologies and the structure of the Web. The rights and responsibilities surrounding intellectual property rights in an electronic world are emphasized.
Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook
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Expression Web 4 Quick Start Tutorial: Beaches Around the World
- 09/23/2010
A basic Expression Web Tutorial - Quickly learn to create a website about the trip of your dreams to beautiful beaches around the world with this fast and easy Expression Web 4 tutorial. (2-3 hours)
Exercise/Exam, Lab, Project
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Expression Web 4 Advanced Tutorial: Beaches Around the World
- 09/23/2010
Advanced Expression Web Tutorial - Add to the website project made in the Expression Web 4 Quick Start Tutorial: Beaches Around the World by learning how to use more advanced features of Expression Web 4 to create a more dynamic and interactive website. (2 hours)
Exercise/Exam, Lab, Project, Tutorial
|
Creating Images with Expression Design 4 Beaches Around the World
- 09/23/2010
Create a great looking header image for the Beach website referenced in the Expression Web 4 Quick Start Tutorial_Beaches. This tutorial is part of Module 4 of the semester-long curriculum - Introduction to Web Design Using Microsoft Expression Studio 4. (2 hours)
Exercise/Exam, Lab, Project
|
Expression Web 4 Quick Start Tutorial: Heavy Metal Show Car
- 09/23/2010
Fast paced lessons introduce Microsoft Expression Web 4. This tutorial is designed to help beginners create HTML pages with layers, Cascading Style Sheets (CSS), interactive buttons, and Dynamic Web Templates featuring Heavy Metal—a show car owned by Richard Tapia. (2-3 hours)
Exercise/Exam, Lab, Project, Tutorial
|
Behind the Code with David Heckerman
- 07/23/2010
Structural models and data filtering algorithms can also find application at a biological level, assisting us in better understanding our own selves, as well as the diseases which often impact us. To this end, David Heckerman, Distinguished Scientist in the eScience group, is one person at Microsoft working to find new ways to apply advanced technological algorithms to our own biology.
Audiovisual Content
|
Getting Started Guide for DreamSpark Program Administrators
- 03/10/2010
This document is a quick start user guide to help you with your first few days as a DreamSpark Administrator in the new ELMS platform. It is intended to be used in parallel with the Help topics in the Administration website. In addition, training videos are available which cover the topics in this document.
Tutorial
|
Expression Web Tutorial: California Water Animals
- 12/02/2009
This tutorial leads students through the process of creating ASPX pages with layers, Master Pages, CSS, interactive buttons and a calendar with Expression Web 3. The unit can be expanded to include research on California water animals or any other topic. (4-6 hours)
Lab, Project, Tutorial
|
Your Learning Guide to Expression Web: Curriculum Unit & Tutorial_Electronic Accessories
- 12/02/2009
This complete teaching and learning curriculum unit and tutorial with lesson plans, student projects, and assessment tools provides everything needed to teach a short Web design unit in a variety of curricular areas. Use Expression Web 3 to create standard HTML pages with layers, Dynamic Web Templates, CSS, and interactive buttons. The topic e-cessories (electronic accessories), is based upon the essential question, “What e-cessory—electronic accessory— has had the greatest impact upon you, your family, friends, or community?”
Lab, Other, Project, Tutorial
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Expression Web 3 Quick Start Tutorial: Heavy Metal Show Car
- 12/02/2009
Fast paced lessons introduce Microsoft Expression® Web 3. This tutorial is designed to help beginners create HTML pages with layers, Cascading Style Sheets (CSS), interactive buttons, and Dynamic Web Templates featuring Heavy Metal—a show car owned by Richard Tapia. (2-3 hours)
Lab, Tutorial
|
Creating Images with Expression Design 3 Beaches Around the World
- 12/02/2009
Create a great looking header image for the Beach Web site referenced in the Basic Expression Web tutorial - Expression Web Quick Start Tutorial_Beaches. This tutorial is part of Module 4 of the semester-long curriculum - Introduction to Web Design Using Microsoft Expression Studio 3. (2 hours)
Lab, Tutorial
|
Expression Web Tutorial (Advanced): Beaches Around the World
- 12/02/2009
Advanced Expression Web Tutorial - Add to the Web site project made in the “Expression Web Quick Start Tutorial: Beaches Around the World” by learning how to use more advanced features of Expression Web 3 to create a more dynamic and interactive Web site. (2 hours)
Lab, Tutorial
|
Expression Web Quick Start Tutorial: Beaches Around the World
- 12/02/2009
Basic Expression Web Tutorial - Quickly learn to create a cool Web site about the trip of your dreams to beautiful beaches around the world with this fast and easy Expression Web tutorial. (2-3 hours)
Lab, Tutorial
|
Introduction to Web Design Using Microsoft® Expression® Studio (v.3) Preface
- 11/28/2009
This Preface document describes this complete, standards-based, single semester course on Web Design. The curriculum provides an extensive collection of creative teaching and learning materials that thoroughly span Web Design knowledge and skills and promote meaningful, real-world learning experiences. The modular design makes it adaptable to a wide variety of teaching scenarios.
Audiovisual Content, Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Project, Slides, Textbook, Tutorial
|
3 Day Deep Dive into Silverlight
- 11/20/2009
There are ten hands-on labs that cover real-world skills needed to build a Silverlight 2-based RIA, using Margie's Travel (a new Silverlight 2 RIA demo) as a basis for the training. This course is 80% labs, 20% content, and is a great event to run for a small number of hands-on developers.
Lab
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Expression Web Contest Entries by Students
- 10/11/2009
This presentation showcases the designs of a few student entries in the Microsoft Expression "bliink" Web design contest.
Slides
|
Персональный компьютер: настройка и техническая поддержка
- 08/10/2009
Цель курса состоит в том, чтобы дать учащимся необходимую базовую теоретическую подготовку и соответствующие практические навыки для работы в качестве специалистов службы технической поддержки.
Textbook
|
Basics of XAML: Canvas and Rectangle
- 05/20/2009
This video discusses how to use the XAML Rectangle, Canvas, RectangleGeometry.
Audiovisual Content, Demo, Exercise/Exam, Professional Development, Tutorial
|
Graphics Programming on Windows Mobile
- 05/18/2009
This is a short video on graphics programming Windows Mobile.
Demo, Lab, Readings, Tutorial
|
How to use Class Diagrams
- 05/11/2009
This video presentation talks about how to use Class Diagrams in Visual Studio Professional and Visual Studio Team Systems.
Audiovisual Content, Tutorial
|
Learn Programming with XNA
- 04/30/2009
"Getting Started Making Games with C# and XNA Game Studio" is a programming course for students with no prior programming experience. It is intended to engage students with the craft of programming by the creation of gameplay using the XNA game framework.
Course Outline, Demo, Lab, Slides
|
Using the Math Add-In for Word 2007
- 04/16/2009
This video demonstrates how to use Math Add-In for Word 2007. The Microsoft Math Add-in for Microsoft Office Word 2007 makes it easy to create graphs, perform calculations, and solve for variables with equations created in Word.
Audiovisual Content, Demo
|
Digital Citizenship and Creative Content - Unit 1: "Creative What?"
- 04/14/2009
This unit explores the general topics of intellectual property, creative content, and creative rights. Using the backdrop of a high school’s Battle of the Bands, the unit will help students define intellectual property and creative content by relating it to a common scenario they might encounter.
Exercise/Exam, Slides
|
Digital Citizenship and Creative Content - Unit 2: "By Rule of Law"
- 04/14/2009
Intellectual property is a valuable commodity, and thus, those who develop creative content are protected by laws in the United States and around the world. In this unit, students explore creative content and learn about the rights they have as creators and the laws that exist to protect the creative process.
Exercise/Exam, Slides
|
Digital Citizenship and Creative Content - Unit 3: "Calling All Digital Citizens"
- 04/14/2009
Copyright and other creative rights empower the artists, musicians, and writers who produce creative works. But how does the prevalence of online media — and its ease of access — change the conversation about those rights? With social media as the backdrop, this unit explores that very question.
Exercise/Exam, Slides
|
Digital Citizenship and Creative Content - Unit 4: "Protect Your Work, Respect Your Work"
- 04/14/2009
This unit explores the theme of protecting creative content through a series of experiential activities. Students learn how to protect their own creative works and how to use other people’s creative works in a fair and legal manner.
Exercise/Exam, Slides
|
Programming the Microsoft Robotics Developer Studio using the Visual Progamming Language
- 04/03/2009
This material contains lecture notes for an introduction to VPL programming with Microsoft Robotics Developer Studio 2008. It includes script for teacher and students, code samples and a PowerPoint presentation. In the script is also a section about how to use the Lego NXT Mindstorm robot with MSRDS 2008.
Course Outline, Demo, Slides, Source Code, Tutorial
|
Expression Web Quick Start Tutorial: Heavy Metal Show Car - (For Expression v.2)
- 03/12/2009
Fast paced lessons introduce Microsoft Expression® Web. This tutorial is designed to help beginners create HTML pages with layers, Cascading Style Sheets (CSS), interactive buttons, and Dynamic Web Templates featuring Heavy Metal—a show car owned by Richard Tapia.
Project, Tutorial
|
XML and World of Warcraft: Excite your Students - 2 of 2 (Slides)
- 03/02/2009
Use World of Warcraft to excite your students about XML.
Lab, Professional Development, Slides, Tutorial
|
XML and World of Warcraft: Excite your Students - 1 of 2 (Video)
- 03/02/2009
Use World of Warcraft to excite your students about XML.
Course Outline, Demo, Lab, Professional Development, Tutorial
|
Really Achieving Your Childhood Dreams
- 02/05/2009
With equal parts humor and heart, Carnegie Mellon University Professor Randy Pausch delivered a one-of-a-kind lecture that moved an overflow crowd at Carnegie Mellon University - and is now moving audiences around the globe.
Audiovisual Content
|
Creating Images with Expression Design_Beaches Around the World - (For Expression v.2)
- 11/19/2008
Create a great looking header image for the Beach Web site referenced in the Basic Expression Web tutorial - Expression Web Quick Start Tutorial_Beaches. This tutorial is part of Module 4 of the semester-long curriculum - Introduction to Web Design Using Microsoft Expression Studio.
Exercise/Exam, Lab, Project, Tutorial
|
Expression Web Tutorial (Advanced): Beaches Around the World - (For Expression v.2)
- 11/19/2008
Advanced Expression Web Tutorial - Add to the Web site project made in the “Expression Web Quick Start Tutorial: Beaches Around the World” by learning how to use the advanced features of Expression Web to create a more dynamic and interactive Web site.
Exercise/Exam, Lab, Project, Tutorial
|
Expression Web Tutorial: California Water Animals - (For Expression v.2)
- 11/19/2008
This tutorial leads students through the process of creating ASPX pages with layers, Master Pages, CSS, interactive buttons and a calendar.
Case Study, Course Outline, Executable Program, Exercise/Exam, Journal/Magazine Articles, Lab, Professional Development, Project, Readings, Source Code, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 7 The Production Process
- 09/17/2008
In Module 7 students produce the real-world client-centered Web site planned and designed in Module 6. This module is lab intensive, with the educator serving primarily as a guide and supervisor while students further develop their collaborative and technical skills. (The planning for this module occurs in Module 6.)
Audiovisual Content, Course Outline, Demo, Exercise/Exam, Lab, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 8 Web Publishing and Maintenance
- 09/17/2008
In Module 8 students experience the processes and techniques for selecting hosting services, evaluating the effectiveness and usability of Web sites, and providing maintenance over time. Personal reflection on the complete Web design process, and the skills and characteristics valuable for Web technology careers is encouraged. (The project produced in Module 7 is referenced within this module.)
Course Outline, Exercise/Exam, Project, Slides, Textbook
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 6 The Design Process
- 09/17/2008
In Module 6 students explore Web technology careers as they simulate a professional Web design planning process for a real-world problem. Team collaboration, communication, and customer interactions are emphasized as students plan a Web site project for an organization. (The project planned in this module is created in Module 7.)
Course Outline, Exercise/Exam, Slides, Textbook
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 5 Beyond the Basics with Expression Web
- 09/17/2008
In Module 5 students create Web sites using Microsoft Expression Web through the use of detailed tutorials. Technical skills using Expression Web, and modern Web techniques such as CSS, layers, templates, and interactivity are included.
Audiovisual Content, Course Outline, Demo, Exercise/Exam, Project, Slides, Textbook, Tutorial
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Expression Web Quick Start Tutorial: Beaches Around the World - (For Expression v.2)
- 09/11/2008
Basic Expression Web Tutorial - Learn to quickly create a cool Web site about the trip of your dreams to beautiful beaches around the world with this fast and easy Expression Web tutorial.
Lab, Project, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 3 Designing for Communication
- 08/14/2008
In Module 3 students explore human communication and the unique challenges that electronic modes of communication present for effective transmission of ideas. Projects focus on the use of design elements and principles to communication successfully to a variety of Web audiences.
Course Outline, Exercise/Exam, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 4 Working with Images
- 08/14/2008
In Module 4 students create images with Microsoft Expression Design to meet Web communication needs. Image concepts related to scanning, digital photography, and image manipulation techniques are included.
Course Outline, Exercise/Exam, Project, Slides, Textbook, Tutorial
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 1 History and Future of the Web
- 08/13/2008
In Module 1 students explore the past and future of Web technologies and the structure of the Web. The rights and responsibilities surrounding intellectual property rights in an electronic world are emphasized.
Course Outline, Exercise/Exam, Lab, Project, Slides, Textbook
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2), Module 2 HTML Basics
- 08/13/2008
In Module 2 students learn basic HTML tags and explore the power of cascading style sheets (CSS) by creating simple Web pages. They also experiment with page design and explore concepts of Web standards and accessibility.
Course Outline, Exercise/Exam, Lab, Project, Slides, Textbook
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Introduction to Web Design Using Microsoft® Expression® Studio (v.2)
- 08/05/2008
This curriculum is a complete, standards-based, single semester course on Web Design. The curriculum provides an extensive collection of creative teaching and learning materials that thoroughly span Web Design knowledge and skills and promote meaningful, real-world learning experiences. The modular design makes is adaptable to a wide variety of teaching scenarios.
Course Outline, Exercise/Exam, Lab, Project, Slides, Textbook
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Microsoft Academic Days on Game Development 2008 - Game Design and Development Students: Who are They? - 1 of 2 (Video)
- 04/14/2008
We discuss these questions from the perspective of teaching the traditional CS outcomes from an introductory programming sequence to 60 Game Design and Development students at the freshman level and comparing them to a previously studied population of CS students with an interest in game design and development.
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - Game Design and Development Students: Who are They? - 2 of 2 (Slides)
- 04/14/2008
We discuss these questions from the perspective of teaching the traditional CS outcomes from an introductory programming sequence to 60 Game Design and Development students at the freshman level and comparing them to a previously studied population of CS students with an interest in game design and development.
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - Using and Assessing Games and Robotics to Teach Introductory Computing Concepts - 2 of 2 (Slides)
- 04/14/2008
This session uses dynamic examples from games and robotics that are used to teach important computing concepts to high school students and college freshmen.
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - Gaming for Middle School Students: Building Virtual Worlds - 1 of 2 (Video)
- 04/14/2008
In this paper we present our CARE curriculum and the results of our evaluations. We demonstrate that students are more excited about Computing and Gaming after their camp experience and are interested in pursuing further studies in Gaming and Computing.
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - Gaming for Middle School Students: Building Virtual Worlds - 2 of 2 (Slides)
- 04/14/2008
In this paper we present our CARE curriculum and the results of our evaluations. We demonstrate that students are more excited about Computing and Gaming after their camp experience and are interested in pursuing further studies in Gaming and Computing.
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - A Game Framework to Enhance Stem Pipeline - 1 of 2 (Video)
- 04/07/2008
We discuss strategically employing game creation throughout the Science, Technology, Engineering and Mathematics (STEM) pipeline to improve the creativity, problem solving skill and ethical behavior of American collegiate graduates.
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - A Game Framework to Enhance Stem Pipeline - 2 of 2 (Slides)
- 04/07/2008
We discuss strategically employing game creation throughout the Science, Technology, Engineering and Mathematics (STEM) pipeline to improve the creativity, problem solving skill and ethical behavior of American collegiate graduates.
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - Tribute to Randy Pausch and the Alice Legacy - 1 of 2 (Video)
- 04/07/2008
This session will highlight Pausch’s last lecture and his contributions to Computer Science. An academic tradition called the ‘Last Lecture’ is a presentation with the hypothetical “If you knew you were going to die and you had one last lecture, what would you say to your students?”
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - Tribute to Randy Pausch and the Alice Legacy - 2 of 2 (Slides)
- 04/07/2008
This session will highlight Pausch’s last lecture and his contributions to Computer Science. An academic tradition called the ‘Last Lecture’ is a presentation with the hypothetical “If you knew you were going to die and you had one last lecture, what would you say to your students?”
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - The Chimaera Factory: Building Tomorrow’s Game Developers - 1 of 2 (Video)
- 04/07/2008
This talk examines how to prepare new developers for a medium in perpetual change.
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - The Chimaera Factory: Building Tomorrow’s Game Developers - 2 of 2 (Slides)
- 04/07/2008
This talk examines how to prepare new developers for a medium in perpetual change.
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - A New Generation of Learning Technology: Three Dimensions of Change - 1 of 2 (Video)
- 04/07/2008
Having largely missed the first few revolutions in information technology that have transformed virtually every other service industry, education and training have the chance to leapfrog to the state of the art.
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - A New Generation of Learning Technology: Three Dimensions of Change - 2 of 2 (Slides)
- 04/07/2008
Having largely missed the first few revolutions in information technology that have transformed virtually every other service industry, education and training have the chance to leapfrog to the state of the art.
Demo, Slides
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Microsoft Academic Days on Game Development 2008 - Science, Playful Interface Research and Learning
- 04/07/2008
Today’s middle school students have grown up playing computer games, and in the process, have developed new methods of collaborating, exploring, and learning. While games have traditionally played a role in the learning experience...
Audiovisual Content, Demo, Slides
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Microsoft Academic Days on Game Development 2008 - Making Emotion Work for You: A Case Study of Collaboration Between Design and Research in Building the Halo Franchise - 1 of 2 (Video)
- 04/07/2008
We will show how this approach has helped shape some of the most successful products in recent history. We will also present a new way of thinking about product design. Our aim is to change the way you think about product design, user research, and human emotion.
Audiovisual Content
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Microsoft Academic Days on Game Development 2008 - Making Emotion Work for You: A Case Study of Collaboration Between Design and Research in Building the Halo Franchise - 2 of 2 (Slides)
- 04/07/2008
We will show how this approach has helped shape some of the most successful products in recent history. We will also present a new way of thinking about product design. Our aim is to change the way you think about product design, user research, and human emotion.
Demo, Slides
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Lernen durch Begeisterung
- 02/25/2008
Diese Studie untersucht, ob und wie durch den Einsatz geeigneter Methoden in der Lehre die Stoffpräsenz bei Studierenden verbessert werden kann.
Case Study, Readings
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Your Learning Guide to Expression Web: Curriculum Unit & Tutorial_Electronic Accessories - (For Expression v.2)
- 02/03/2008
This complete teaching and learning curriculum unit and tutorial with lesson plans, student projects, and assessment tools provides everything needed to teach a short Web design unit in a variety of curricular areas. Use Expression Web to create standard HTML pages with layers, Dynamic Web Templates, CSS, and interactive buttons. The topic e-cessories (electronic accessories), is based upon the essential question, “What e-cessory—electronic accessory— has had the greatest impact upon you, your family, friends, or community?”
Course Outline, Lab, Professional Development, Project, Slides, Textbook, Tutorial
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DotNetNuke Web Development Course
- 01/24/2008
This curriculum is for a web development course that uses the DotNetNuke platform. This file includes teacher presentation slides and student files to create a DotNetNuke portal as a case study/project for students.
Lab, Project, Slides
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Complete Introduction to .NET 2.0
- 01/08/2008
This is a very complete course about the basics of .NET 2.0. It shows different technologies and tools like Visual Studio and SQL Server developing ASP.NET Web pages and Windows Forms. It has code examples and a very complete guide.
Case Study, Executable Program, Exercise/Exam, Lab, Professional Development, Project, Readings, Source Code, Textbook, Tutorial
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TechREACH in Eastern Washington: Engaging Latino Teens in STEM Activities
- 11/30/2007
TechREACH, a Washington State program, increases middle school students’ interest in science, technology, engineering, and math (STEM) through hands-on curriculum, mentoring, and teacher professional development.
Professional Development
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Global Challenge Poster
- 09/25/2007
Classroom poster for the Global Challenge.
Readings
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Career Interview: Melissa Federoff
- 06/08/2007
Listen to Melissa Federoff, a game research engineer at Microsoft, describe her ideal career—game testing. Not only will she give students the scoop on her job, she also details the skill set needed to enter this career. Contains audio file, transcript, and personal profile.
Audiovisual Content, Case Study
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Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
Audiovisual Content, Case Study, Course Outline, Demo, Exercise/Exam, Lab, Professional Development, Readings, Tutorial
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Academic Days on Game Development 2007 – Living the Dream
- 05/14/2007
This presentation was given by Colleen McCreary at the Academic Days on Game Development conference. This material discusses topics such as including games as part of the traditional Computer Science curriculum, Electronic Arts team technologies, cutting edge engineering and what students do right out of college.
Slides
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Academic Days on Game Development 2007 – Game Design and Development: Challenges, Skills, Opportunities, and Reality
- 05/14/2007
This presentation was given by Robin Hunicke at the Academic Days on Game Development conference. This material covers topics such as: What is the Reality, What Skills are Necessary, How Can we Teach Them and Possible Futures.
Slides
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Academic Days on Game Development 2007 – School of the Future: Innovation and Education in Second Life
- 05/14/2007
This presentation was given by Cory Ondrejka at the Academic Days on Game Development conference. This material covers topics such as: What is Second Life, Education in Second Life, Learning, Education and Innovation and The Future of Education.
Slides
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Academic Days on Game Development 2007 – Gender, Games and Does it Matter?
- 05/14/2007
This presentation was given by Maria M. Klawe at the Academic Days on Game Development conference. This material covers whether or not females are less interested than males in playing, designing and/or programming computer and video games and if it matters.
Slides
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Teaching Math with Technology
- 05/10/2007
Teaching Math with Technology: The Key to Unlocking STEM Careers. How can we engage K-12 students in studying the STEM fields that lead to exciting careers? By teaching math using technology. Web sites with examples provided.
Exercise/Exam, Project, Readings
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Office 2007 System
- 04/18/2007
This presentation was given by Mehmet Emre at the MEA Academic Days 2007 conference. It discusses the 2007 Office System.
Slides
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SQL Server 2005 Express Teacher Starter Kit for Visual Basic
- 02/09/2007
Learn more about SQL Server applications and Web databases with the Teacher Starter Kit. This SQL Server applications kit uses a rich client application for keeping track of students, course rosters, and assessments or grades. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#teacher for more information.
Executable Program, Source Code
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SQL Server 2005 Express Teacher Starter Kit for C#
- 02/09/2007
Learn more about SQL Server applications and Web databases with the Teacher Starter Kit. This SQL Server applications kit uses a rich client application for keeping track of students, course rosters, and assessments or grades. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#teacher for more information.
Executable Program, Source Code
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SQL Server 2005 Express Collection Manager Starter Kit
- 02/09/2007
The Collection Manager is a rich client application that enables you to create and manage any type of collection. A sample database is included, and you can create any additional number of custom collection types to store unique characteristics about each collection. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#collection for more information.
Executable Program, Source Code
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SQL Server 2005 Express eBay Selling Starter Kit Extension
- 02/09/2007
The eBay Selling Starter Kit Extension extends the original eBay Selling Starter Kit. Track history of your eBay transactions with rich reports adds rich reporting capability allowing you to report on your inventory, transactions, and auctions to identify more selling opportunities. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#ebay for more information.
Executable Program, Source Code
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SQL Server 2005 Express Amazon-Enabled Movie Collection for Visual Basic
- 02/09/2007
Learn more about SQL Server applications with the Amazon-Enabled Movie Collection Starter Kit. This SQL Server applications starter kit is a Windows application that uses Amazon.com’s Web services to dynamically search for movie titles to add to your personal collection. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#amazon for more information.
Executable Program, Source Code
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SQL Server 2005 Express Amazon-Enabled Movie Collection for C#
- 02/09/2007
Learn more about SQL Server applications with the Amazon-Enabled Movie Collection Starter Kit. This SQL Server applications starter kit is a Windows application that uses Amazon.com’s Web services to dynamically search for movie titles to add to your personal collection. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#amazon for more information.
Executable Program, Source Code
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SQL Server 2005 Express Club Web Site
- 02/09/2007
The Club Web Site Starter Kit is a Web database and Web site building tool that provides everything you need to easily create a dynamic Web site for your club or organization. With this Web site building tool you can create a Web site that includes contacts and events calendar, enables photo sharing, and more. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#club for more information.
Executable Program, Source Code
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SQL Server 2005 Express Personal Web Site
- 02/09/2007
Get hands on experience using Web site tools and a Web database. The Personal Web Site Starter Kit provides a complete, ready to run, ready to customize, interactive Web site. You can use this site and included Web site tools to share photos, post your résumé, categorize links and more. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#personal for more information.
Executable Program, Source Code
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SQL Server 2005 Express Time Tracker Starter Kit
- 02/09/2007
Learn more about SQL Server applications with the Time Tracker Starter Kit. This SQL Server applications kit includes a business Web database application for keeping track of hours spent on a project, with ability to handle multiple resources as well as multiple projects. Please visit http://msdn.microsoft.com/vstudio/express/sql/starterkit/default.aspx#timetracker for more information.
Executable Program, Source Code
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SQL Server 2005 Express Internet Explorer Favorites Starter Web Application for Visual Basic
- 01/29/2007
Use this Web application to more effectively manage your Internet Explorer Favorites and better understand your browser history. The Internet Explorer Favorites is a Web application for keeping track of your Internet Explorer Favorites and reporting on your browser history. Please visit http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#ie for more information.
Executable Program, Source Code
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SQL Server 2005 Express Internet Explorer Favorites Starter Web Application for C#
- 01/29/2007
Use this Web application to more effectively manage your Internet Explorer Favorites and better understand your browser history. The Internet Explorer Favorites is a Web application for keeping track of your Internet Explorer Favorites and reporting on your browser history. Please visit http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#ie for more information.
Executable Program, Source Code
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SQL Server 2005 Express Skills Manager Starter Database Application
- 01/29/2007
The Skill Manager is a rich client, SQL Server database application that allows you to create and manage customized skill definitions and requirements for any type of project. The user can use this SQL Server database application to manage customer and employees and link them to projects and skills. Please visit http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#skills for more information.
Executable Program, Source Code
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SQL Server 2005 Express Survey Manager Starter Application
- 01/29/2007
The Survey Manager is an excellent example of database management software. This application provides a rich client interface to enable you to manage a database of teachers, students, classes, and surveys. Surveys and quizzes can be designed and assigned to specific classes. Please visit
http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#survey for more information.
Executable Program, Source Code
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SQL Server 2005 Express Help Desk Starter Database Application
- 01/29/2007
The Help Desk Sample Application is a SQL Server Express application that uses a rich client and Web application to provide incident tracking and resolution administration. Please visit http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#help for more information.
Executable Program, Source Code
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SQL Server 2005 Express Reports for Web Starter Database Application
- 01/29/2007
Reports for Web provides an example of a Web database application. This Web database application provides a Web-based user interface to view rich SQL Server reports based on different business queries. Please visit http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#web for more information.
Executable Program, Source Code
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SQL Server 2005 Express Reports for Window Starter Web Application
- 01/29/2007
The Reports for Windows is another example of a rich client and Web application. This application provides a rich client interface and Web application to view rich reports based on different business queries. Please visit http://msdn.microsoft.com/vstudio/express/sql/samples/default.aspx#windows for more information.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #1 - Assets Maintenance
- 01/24/2007
Create and manage assets, faults, maintenance contracts, parts and staff within your organization. Database Data Schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #2 – Contact Management
- 01/24/2007
Collect customer information that includes a detailed contact list, sales activities, sales activities outcome and contact status. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #3 – Customers and Orders
- 01/24/2007
Log customer order information ranging from customer address and payment method, products purchased, order and delivery information and more. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #4 – Document Management
- 01/24/2007
Track documents in your organization by user and role. Includes document structures and types, user roles and access rights, functional areas and images. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #5 – e-Commerce
- 01/24/2007
Log e-Commerce orders information ranging from customers, invoices, items ordered, payment method, shipments and more. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #6 – Help Desk
- 01/24/2007
Track help desk information that includes problem history, priority levels, equipment, support staff and user assignment, and resolution. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #7 – Issue Tracking Software
- 01/24/2007
Follow a software issue from initial report and assignment to real-time status and closure. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #8 – Retail Inventory Control
- 01/24/2007
Collect retail inventory information, such as stock levels, supplier data, brands, item categories and more. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #9 – Not-for-Profit
- 01/24/2007
Organize your Not-for-Profit with this helpful data schema. Log data that includes events, roles, people skills, event staff and more. Database data schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models #10 – Product Catalog
- 01/24/2007
Track product catalogs data in this sample data schema, including catalog entry definitions, contents and structure. Database schema set includes SQL Server 2005 Express Edition scripts, a sample database (.MDF) and database schema.
Executable Program, Source Code
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SQL Server 2005 Express Starter Data Models Video – Understanding a Database Schema
- 01/24/2007
In this video tutorial you will learn how to understand a database schema, how a schema relates to the real world and how a schema is built up step-by-step.
Audiovisual Content
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SQL Server 2005 Express Absolute Beginner Video #1 - What is a Database
- 01/23/2007
This introduction covers the questions and terminology SQL Server beginners need to create and manage databases, such as: What is a SQL Server database? How is a SQL Server database different from an Excel spreadsheet? What do SQL Server databases do in my website or software applications? What’s SQL Server Express’ relation to Visual Studio Express?
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #2 – Understanding Database Tables & Records
- 01/23/2007
SQL Server beginners will learn about tables and definitions of data types, properties, keys, etc. in this second video. Find out how table rows, columns, and fields interrelate and whether columns can be empty.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #3 – More about Column Data Types & Other Properties
- 01/23/2007
SQL Server beginners will explore data integrity, learn which data types to use for what, and avoid common data type pitfalls.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #4 – Designing Relational Database Tables
- 01/23/2007
Why are relational databases the most popular? SQL Server beginners will learn to differentiate between primary and foreign keys, design relational database tables, and learn about normalization rules and de-normalization.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #5 – Manipulating Database Data
- 01/23/2007
SQL Server beginners will learn about ADO.NET objects and execution of SQL statement from ADO.NET. Explore SQL and learn about insert, update, and delete statements. Visit http://www.microsoft.com/express/sql/previous/default.aspx for more information about this product.
Audiovisual Content, Project, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #6 – More Structured Query Language
- 01/23/2007
SQL Server beginners will discover more SQL statements like sub-select and learn stored procedures and their counterparts in C# and VB methods.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #7 – Understanding Security & Network Connectivity
- 01/23/2007
SQL Server beginners will learn to differentiate between SQL Server database files and SQL Server processes. Explore scenarios for connecting to SQL Server Express databases, enabling and disabling user instances, login permissions, and other security precautions.
Audiovisual Content, Project, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #8 – Connecting your Web Application
- 01/23/2007
SQL Server beginners will walk through the entire workflow of creating a database driven Web application and use visual tools to quickly create an administration application. Visit http://www.microsoft.com/express/sql/previous/default.aspx for more information about this product.
Audiovisual Content, Project, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #9 – Using SQL Server Management Studio Express
- 01/23/2007
SQL Server Management Studio Express will typically be your main interface into SQL Server Express. This lesson demonstrates the essential techniques and skills you’ll need to successfully connect to database instances, navigate the query window and scripting database objects, attaching, detaching and backing up databases, and much more.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #10 – Getting Started with Reporting Services
- 01/23/2007
SQL Server Reporting Services allows you to design and deploy nicely formatted and interactive reports representative of your data. This video demonstrates how to set up Reporting Services and the Business Intelligence Development Studio to build reports using the wizards and designers, and deploy them to your Report Server.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #11 – Embedding, Packaging & Deploying SQL Server Express Reporting Services
- 01/23/2007
Building on the previous lesson, we dive into building reports from scratch and modifying the reports that were created using the wizards and designers. We also demonstrate how to embed your reports into your ASP.NET Web Form applications.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #12 – Creating & Using Stored Procedures
- 01/23/2007
This video expands on the topic of Stored Procedures which was introduced several lessons ago. In this video we explain the basic syntax to create and update stored procedures, including using input and output parameters, declaring variables and adding other T-SQL programming elements and the Visual Basic and C# syntax required to utilize stored procedures in your own applications.
Audiovisual Content, Tutorial
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SQL Server 2005 Express Absolute Beginner Video #13 – Enabling Full-Text Search in your Text Data
- 01/23/2007
Full-Text search allows you to save large portions of text – even Microsoft Word documents, or other file formats – into your database and perform complex queries based on this textual data while expecting great performance. This lesson demonstrates how to creating full-text indexes, configuring the index population settings and performing queries.
Audiovisual Content, Tutorial
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Dynamic Web Development with ASP.NET WebMatrix
- 12/19/2006
This set includes all the resources that you will need to teach Dynamic Web Development with ASP.NET WebMatrix, including student curriculum, teacher’s version of the curriculum, PowerPoint teaching aides, and an eBook for reference.
Course Outline, Exercise/Exam, Lab, Project, Slides, Source Code, Textbook
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Visual Web Developer Course
- 12/19/2006
A curriculum and related resources for teaching a course in web development using Visual Web Developer.
Case Study, Course Outline, Demo, Exercise/Exam, Lab, Project, Slides, Source Code
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Programming with J#
- 12/19/2006
This set includes all the resources that you will need to teach using J# and Visual Studio .NET in your classroom, including student curriculum, PowerPoint teaching aides, and an eBook for reference.
Audiovisual Content, Exercise/Exam, Lab, Project, Readings, Slides
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Code Rules: Introduction to Programming with Visual Basic
- 12/19/2006
Code Rules introduces students to basic computer programming concepts. The simulation involves four students who travel the country in a Winnebago stopping at offbeat places to face coding challenges. This is a complete introduction to a programming course using Visual Basic 2005 Express.
Audiovisual Content, Course Outline, Exercise/Exam, Lab, Project
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Hunt the Wombat
- 12/19/2006
This 4-6 week project is designed to give AP Computer Science students a broader awareness and understanding of the software development process.
Project
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C# Projects for the Classroom
- 12/19/2006
This file includes a book of projects along with solutions coded in C#. Each project includes a description of the project to be given to students and a section of teaching, grading and debugging (what problems are students likely to run into) information.
Project, Source Code
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Digipen C# Train-the-Trainer Series - Session 1 - 1 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content
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Digipen C# Train-the-Trainer Series - Session 2
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
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Digipen C# Train-the-Trainer Series - Sessions 3 and 4 - 1 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
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Digipen C# Train-the-Trainer Series - Sessions 5 and 6 - 1 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
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Digipen C# Train-the-Trainer Series - Sessions 7 and 8 - 1 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
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Digipen C# Train-the-Trainer Series - Sessions 9 and 10 - 1 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
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Digipen C# Train-the-Trainer Series - Session 1 - 2 of 2 (Slides)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Exercise/Exam, Lab, Textbook
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Digipen C# Train-the-Trainer Series - Sessions 3 and 4 - 2 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
|
Digipen C# Train-the-Trainer Series - Sessions 5 and 6 - 2 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
|
Digipen C# Train-the-Trainer Series - Sessions 9 and 10 - 2 of 2 (Video)
- 09/06/2006
This ten session presentation provides an interface through which instructors can give students a solid understanding of the concepts of C#. This material uses computer games as a medium to engage students. It guides teaching and learning through the use of graphic and non-graphic applications.
Audiovisual Content, Exercise/Exam, Lab, Textbook
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Computer Concepts
- 10/02/2005
Learning how to Use Microsoft Office for a better future
Exercise/Exam, Readings
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