|
|
Faculty Preparation: Course Outline
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Instructor Preparation Guide
- 09/03/2009
This file contains the Course Matrix, 10-Week Schedule, Lab Setup Guide, Material Installation Guide, and a Master Syllabus.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Course Syllabus - Introduction to Embedded Systems using Windows Embedded CE - 2nd Edition
- 12/04/2008
Developed by Georgia Institute of Technology, this document provides the syllabus as outlined in Prof Hamblen's 2nd edition textbook, "Introduction to Embedded Systems using Windows Embedded CE". The complete textbook is also available to download.
|
|
Course Syllabus Accounting 3526 Accounting Information Systems
- 04/28/2008
This is the Course Syllabus for Accounting 3526 - Accounting Information Systems.
|
|
Enterprise Resource Planning Systems – with hands on training sessions
- 01/08/2008
The purpose of this course is to give the students a comprehensive introduction to enterprise resource planning (ERP) systems in Denmark exemplified by Microsoft Business Solutions Axapta 3.0. The course will contain a mix of lectures and hands-on training sessions.
|
|
Introduction to Video Game Programming
- 06/22/2007
Use of this document will allow a professor or instructor to learn quickly about XNA and XBox 360 programming. A syllabus is included with the curriculum guideline. This is a package that contains a standard syllabus and curriculum guidance.
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
Introduction to Programming with Visual Basic .NET Syllabus
- 01/16/2004
This hands-on course syllabus enables students to enhance their problem solving skills while they become acquainted with and master computer programming with Microsoft® Visual Basic® .Net.
|
|
Web Development With .NET
- 08/02/2001
This course covers the building of Web applications and Web services using the Microsoft .NET development platform. The student will learn the basics of programming in the C# language, what the .NET Common Language Runtime is and how it works, how to use many of the .NET framework classes, how to use ADO.NET to access relational databases, and how to use ASP.NET to build Web applications and services. In addition the student will learn about XML and how it is used in .NET. Most aspects of Web applications and services will be covered: architecture, design, coding, data access, etc. The architecture of the .NET development platform will be discussed, as well as practical development issues such as debugging, deployment and security. Design for scalability, performance and availability will be emphasized.
Very complete course with presentation, instructor notes, a course syllabus, exams, and more!
|
|
|
Faculty Preparation: Professional Development
|
Back to top
|
|
|
Faculty Preparation: Textbook
|
Back to top
|
|
|
Learning Activities: Executable Program
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 15: Creating Game Components
- 09/03/2009
In Chapter 15, we cover the following topics: Objects and Abstracts, From Objects to Components, Building Game Components, and Creating Starlight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 16: Creating Multi-Player Networked Games
- 09/03/2009
In Chapter 16, we cover the following topics: Networks and Computers, Network Games and State, Creating a Multiplayer Game, and Improving Bread and Cheese Pong Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 13: Making a Complete Game
- 09/02/2009
In Chapter 13, we cover the following topics: Finishing Off Gameplay, Improving Code Design, Game Improvements, Making a Complete Game, and Creating Cheese Lander Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 14: Classes, Objects and Games
- 09/02/2009
In Chapter 14, we cover the following topics: Design with Objects, Creating Game Objects, Building a Sprite Class Hierarchy, and Creating Blackjack Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 12: Games, Objects and State
- 08/30/2009
Xbox
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 11: A Game as a Program
- 08/30/2009
In Chapter 11 we cover the following topics: First Game Program, Creating Game Objects, and Starting a Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 10: Using Methods
- 08/30/2009
In Chapter 10 we cover the following topics: Working with Images, Debugging Programs and a Super Zoom Program Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input
- 08/24/2009
In Chapter 9 we cover the following topics: Using the Keyboard in XNA, Working with Arrays and Objects, and Message Boards Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer
- 08/24/2009
In Chapter 8 we cover the following topics: Reaction Timer Game, Finding Winners using Arrays, and Making a Reaction Timer Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds
- 08/17/2009
In Chapter 7 we cover the following topics: Adding Sounds, Playing Music and Playing with Sound Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game
- 08/17/2009
In Chapter 6 we cover the following topics: Creating a Multi-Player Game, Constructing the Complete Game and Button Bash Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text
- 08/17/2009
In Chapter 5 we cover the following topics: Writing Text, Creating Clocks and Drawing Shadows and Counter Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images
- 08/17/2009
In Chapter 4 we cover the following topics: Games and Content, Making a Sprite and Color Nerve with a Picture Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You
- 08/14/2009
The first session does not contain a lot of programming content, but is more concerned with setting out the aims of the course and identifying a few tools and building blocks that are going to be used.
|
|
Windows Operating System Internals Combined Units
- 08/15/2008
The Windows Operating System Internals Curriculum Resource Kit (“CRK”) is a pool of teaching material and resources that explains the internals of the Microsoft Windows XP and Windows Server 2003 operating system family based on the book Windows Internals, 4th edition (Microsoft Press).
|
|
|
Learning Activities: Exercise/Exam
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 15: Creating Game Components
- 09/03/2009
In Chapter 15, we cover the following topics: Objects and Abstracts, From Objects to Components, Building Game Components, and Creating Starlight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 16: Creating Multi-Player Networked Games
- 09/03/2009
In Chapter 16, we cover the following topics: Networks and Computers, Network Games and State, Creating a Multiplayer Game, and Improving Bread and Cheese Pong Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 13: Making a Complete Game
- 09/02/2009
In Chapter 13, we cover the following topics: Finishing Off Gameplay, Improving Code Design, Game Improvements, Making a Complete Game, and Creating Cheese Lander Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 14: Classes, Objects and Games
- 09/02/2009
In Chapter 14, we cover the following topics: Design with Objects, Creating Game Objects, Building a Sprite Class Hierarchy, and Creating Blackjack Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 12: Games, Objects and State
- 08/30/2009
Xbox
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 11: A Game as a Program
- 08/30/2009
In Chapter 11 we cover the following topics: First Game Program, Creating Game Objects, and Starting a Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 10: Using Methods
- 08/30/2009
In Chapter 10 we cover the following topics: Working with Images, Debugging Programs and a Super Zoom Program Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input
- 08/24/2009
In Chapter 9 we cover the following topics: Using the Keyboard in XNA, Working with Arrays and Objects, and Message Boards Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer
- 08/24/2009
In Chapter 8 we cover the following topics: Reaction Timer Game, Finding Winners using Arrays, and Making a Reaction Timer Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds
- 08/17/2009
In Chapter 7 we cover the following topics: Adding Sounds, Playing Music and Playing with Sound Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game
- 08/17/2009
In Chapter 6 we cover the following topics: Creating a Multi-Player Game, Constructing the Complete Game and Button Bash Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text
- 08/17/2009
In Chapter 5 we cover the following topics: Writing Text, Creating Clocks and Drawing Shadows and Counter Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images
- 08/17/2009
In Chapter 4 we cover the following topics: Games and Content, Making a Sprite and Color Nerve with a Picture Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 3: Getting Player Input
- 08/14/2009
In Chapter 3 we cover the following topics: Getting Player Input, Using the Keyboard, Adding Vibration Effects and Creating Gamepad Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You
- 08/14/2009
The first session does not contain a lot of programming content, but is more concerned with setting out the aims of the course and identifying a few tools and building blocks that are going to be used.
|
|
Windows Operating System Internals Combined Units
- 08/15/2008
The Windows Operating System Internals Curriculum Resource Kit (“CRK”) is a pool of teaching material and resources that explains the internals of the Microsoft Windows XP and Windows Server 2003 operating system family based on the book Windows Internals, 4th edition (Microsoft Press).
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
|
Learning Activities: Lab
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 15: Creating Game Components
- 09/03/2009
In Chapter 15, we cover the following topics: Objects and Abstracts, From Objects to Components, Building Game Components, and Creating Starlight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 16: Creating Multi-Player Networked Games
- 09/03/2009
In Chapter 16, we cover the following topics: Networks and Computers, Network Games and State, Creating a Multiplayer Game, and Improving Bread and Cheese Pong Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 13: Making a Complete Game
- 09/02/2009
In Chapter 13, we cover the following topics: Finishing Off Gameplay, Improving Code Design, Game Improvements, Making a Complete Game, and Creating Cheese Lander Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 14: Classes, Objects and Games
- 09/02/2009
In Chapter 14, we cover the following topics: Design with Objects, Creating Game Objects, Building a Sprite Class Hierarchy, and Creating Blackjack Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 12: Games, Objects and State
- 08/30/2009
Xbox
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 11: A Game as a Program
- 08/30/2009
In Chapter 11 we cover the following topics: First Game Program, Creating Game Objects, and Starting a Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 10: Using Methods
- 08/30/2009
In Chapter 10 we cover the following topics: Working with Images, Debugging Programs and a Super Zoom Program Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input
- 08/24/2009
In Chapter 9 we cover the following topics: Using the Keyboard in XNA, Working with Arrays and Objects, and Message Boards Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer
- 08/24/2009
In Chapter 8 we cover the following topics: Reaction Timer Game, Finding Winners using Arrays, and Making a Reaction Timer Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds
- 08/17/2009
In Chapter 7 we cover the following topics: Adding Sounds, Playing Music and Playing with Sound Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game
- 08/17/2009
In Chapter 6 we cover the following topics: Creating a Multi-Player Game, Constructing the Complete Game and Button Bash Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text
- 08/17/2009
In Chapter 5 we cover the following topics: Writing Text, Creating Clocks and Drawing Shadows and Counter Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images
- 08/17/2009
In Chapter 4 we cover the following topics: Games and Content, Making a Sprite and Color Nerve with a Picture Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 3: Getting Player Input
- 08/14/2009
In Chapter 3 we cover the following topics: Getting Player Input, Using the Keyboard, Adding Vibration Effects and Creating Gamepad Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You
- 08/14/2009
The first session does not contain a lot of programming content, but is more concerned with setting out the aims of the course and identifying a few tools and building blocks that are going to be used.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio
- 08/03/2009
Learn the underlying skills and principles of software development--as you design and build your first games for Xbox 360, Windows, and Zune.
|
|
Windows Operating System Internals Combined Units
- 08/15/2008
The Windows Operating System Internals Curriculum Resource Kit (“CRK”) is a pool of teaching material and resources that explains the internals of the Microsoft Windows XP and Windows Server 2003 operating system family based on the book Windows Internals, 4th edition (Microsoft Press).
|
|
Introduction to Video Game Programming
- 06/22/2007
Use of this document will allow a professor or instructor to learn quickly about XNA and XBox 360 programming. A syllabus is included with the curriculum guideline. This is a package that contains a standard syllabus and curriculum guidance.
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
|
Learning Activities: Project
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 15: Creating Game Components
- 09/03/2009
In Chapter 15, we cover the following topics: Objects and Abstracts, From Objects to Components, Building Game Components, and Creating Starlight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 16: Creating Multi-Player Networked Games
- 09/03/2009
In Chapter 16, we cover the following topics: Networks and Computers, Network Games and State, Creating a Multiplayer Game, and Improving Bread and Cheese Pong Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 13: Making a Complete Game
- 09/02/2009
In Chapter 13, we cover the following topics: Finishing Off Gameplay, Improving Code Design, Game Improvements, Making a Complete Game, and Creating Cheese Lander Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 14: Classes, Objects and Games
- 09/02/2009
In Chapter 14, we cover the following topics: Design with Objects, Creating Game Objects, Building a Sprite Class Hierarchy, and Creating Blackjack Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 12: Games, Objects and State
- 08/30/2009
Xbox
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 11: A Game as a Program
- 08/30/2009
In Chapter 11 we cover the following topics: First Game Program, Creating Game Objects, and Starting a Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 10: Using Methods
- 08/30/2009
In Chapter 10 we cover the following topics: Working with Images, Debugging Programs and a Super Zoom Program Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input
- 08/24/2009
In Chapter 9 we cover the following topics: Using the Keyboard in XNA, Working with Arrays and Objects, and Message Boards Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer
- 08/24/2009
In Chapter 8 we cover the following topics: Reaction Timer Game, Finding Winners using Arrays, and Making a Reaction Timer Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds
- 08/17/2009
In Chapter 7 we cover the following topics: Adding Sounds, Playing Music and Playing with Sound Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game
- 08/17/2009
In Chapter 6 we cover the following topics: Creating a Multi-Player Game, Constructing the Complete Game and Button Bash Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text
- 08/17/2009
In Chapter 5 we cover the following topics: Writing Text, Creating Clocks and Drawing Shadows and Counter Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images
- 08/17/2009
In Chapter 4 we cover the following topics: Games and Content, Making a Sprite and Color Nerve with a Picture Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 3: Getting Player Input
- 08/14/2009
In Chapter 3 we cover the following topics: Getting Player Input, Using the Keyboard, Adding Vibration Effects and Creating Gamepad Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You
- 08/14/2009
The first session does not contain a lot of programming content, but is more concerned with setting out the aims of the course and identifying a few tools and building blocks that are going to be used.
|
|
|
Presentation Materials: Audiovisual Content
|
Back to top
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
|
Presentation Materials: Demo
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 15: Creating Game Components
- 09/03/2009
In Chapter 15, we cover the following topics: Objects and Abstracts, From Objects to Components, Building Game Components, and Creating Starlight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 16: Creating Multi-Player Networked Games
- 09/03/2009
In Chapter 16, we cover the following topics: Networks and Computers, Network Games and State, Creating a Multiplayer Game, and Improving Bread and Cheese Pong Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 13: Making a Complete Game
- 09/02/2009
In Chapter 13, we cover the following topics: Finishing Off Gameplay, Improving Code Design, Game Improvements, Making a Complete Game, and Creating Cheese Lander Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 14: Classes, Objects and Games
- 09/02/2009
In Chapter 14, we cover the following topics: Design with Objects, Creating Game Objects, Building a Sprite Class Hierarchy, and Creating Blackjack Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 12: Games, Objects and State
- 08/30/2009
Xbox
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 11: A Game as a Program
- 08/30/2009
In Chapter 11 we cover the following topics: First Game Program, Creating Game Objects, and Starting a Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 10: Using Methods
- 08/30/2009
In Chapter 10 we cover the following topics: Working with Images, Debugging Programs and a Super Zoom Program Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input
- 08/24/2009
In Chapter 9 we cover the following topics: Using the Keyboard in XNA, Working with Arrays and Objects, and Message Boards Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer
- 08/24/2009
In Chapter 8 we cover the following topics: Reaction Timer Game, Finding Winners using Arrays, and Making a Reaction Timer Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds
- 08/17/2009
In Chapter 7 we cover the following topics: Adding Sounds, Playing Music and Playing with Sound Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game
- 08/17/2009
In Chapter 6 we cover the following topics: Creating a Multi-Player Game, Constructing the Complete Game and Button Bash Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text
- 08/17/2009
In Chapter 5 we cover the following topics: Writing Text, Creating Clocks and Drawing Shadows and Counter Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images
- 08/17/2009
In Chapter 4 we cover the following topics: Games and Content, Making a Sprite and Color Nerve with a Picture Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 3: Getting Player Input
- 08/14/2009
In Chapter 3 we cover the following topics: Getting Player Input, Using the Keyboard, Adding Vibration Effects and Creating Gamepad Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You
- 08/14/2009
The first session does not contain a lot of programming content, but is more concerned with setting out the aims of the course and identifying a few tools and building blocks that are going to be used.
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
|
Presentation Materials: Slides
|
Back to top
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 15: Creating Game Components
- 09/03/2009
In Chapter 15, we cover the following topics: Objects and Abstracts, From Objects to Components, Building Game Components, and Creating Starlight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 16: Creating Multi-Player Networked Games
- 09/03/2009
In Chapter 16, we cover the following topics: Networks and Computers, Network Games and State, Creating a Multiplayer Game, and Improving Bread and Cheese Pong Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 13: Making a Complete Game
- 09/02/2009
In Chapter 13, we cover the following topics: Finishing Off Gameplay, Improving Code Design, Game Improvements, Making a Complete Game, and Creating Cheese Lander Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 14: Classes, Objects and Games
- 09/02/2009
In Chapter 14, we cover the following topics: Design with Objects, Creating Game Objects, Building a Sprite Class Hierarchy, and Creating Blackjack Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 12: Games, Objects and State
- 08/30/2009
Xbox
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 11: A Game as a Program
- 08/30/2009
In Chapter 11 we cover the following topics: First Game Program, Creating Game Objects, and Starting a Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 10: Using Methods
- 08/30/2009
In Chapter 10 we cover the following topics: Working with Images, Debugging Programs and a Super Zoom Program Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 9: Reading Text Input
- 08/24/2009
In Chapter 9 we cover the following topics: Using the Keyboard in XNA, Working with Arrays and Objects, and Message Boards Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 8: Creating a Timer
- 08/24/2009
In Chapter 8 we cover the following topics: Reaction Timer Game, Finding Winners using Arrays, and Making a Reaction Timer Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 7: Playing Sounds
- 08/17/2009
In Chapter 7 we cover the following topics: Adding Sounds, Playing Music and Playing with Sound Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 6: Creating a Multi-Player Game
- 08/17/2009
In Chapter 6 we cover the following topics: Creating a Multi-Player Game, Constructing the Complete Game and Button Bash Game Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 5: Writing Text
- 08/17/2009
In Chapter 5 we cover the following topics: Writing Text, Creating Clocks and Drawing Shadows and Counter Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 4: Displaying Images
- 08/17/2009
In Chapter 4 we cover the following topics: Games and Content, Making a Sprite and Color Nerve with a Picture Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 3: Getting Player Input
- 08/14/2009
In Chapter 3 we cover the following topics: Getting Player Input, Using the Keyboard, Adding Vibration Effects and Creating Gamepad Games Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 2: Programs and Colors
- 08/14/2009
In Chapter 2 we cover the following topics: The Anatomy of a Game Program, Storing Data in a Game Program, Making Decisions in a Game Program and Creating a MoodLight Lab.
|
|
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio - Chapter 1: Computers, C#, XNA and You
- 08/14/2009
The first session does not contain a lot of programming content, but is more concerned with setting out the aims of the course and identifying a few tools and building blocks that are going to be used.
|
|
Windows Operating System Internals Combined Units
- 08/15/2008
The Windows Operating System Internals Curriculum Resource Kit (“CRK”) is a pool of teaching material and resources that explains the internals of the Microsoft Windows XP and Windows Server 2003 operating system family based on the book Windows Internals, 4th edition (Microsoft Press).
|
|
|
Reference Materials: Case Study
|
Back to top
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
|
Reference Materials: Readings
|
Back to top
|
|
Windows Operating System Internals Combined Units
- 08/15/2008
The Windows Operating System Internals Curriculum Resource Kit (“CRK”) is a pool of teaching material and resources that explains the internals of the Microsoft Windows XP and Windows Server 2003 operating system family based on the book Windows Internals, 4th edition (Microsoft Press).
|
|
Introduction to Video Game Programming
- 06/22/2007
Use of this document will allow a professor or instructor to learn quickly about XNA and XBox 360 programming. A syllabus is included with the curriculum guideline. This is a package that contains a standard syllabus and curriculum guidance.
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
.NET Technology and C# Language - Syllabus
- 03/30/2005
The present .NET course was designed for the students ( 2+2 ).In this course, we will talk about .NET Platform, C#,.NET Framework, ASP.NET, ADO.NET, XML Web Services and EAI (Overview of BizTalk Server).
|
|
|
Reference Materials: Source Code
|
Back to top
|
|
|
Reference Materials: Tutorial
|
Back to top
|
|
Introduction to Video Game Programming
- 06/22/2007
Use of this document will allow a professor or instructor to learn quickly about XNA and XBox 360 programming. A syllabus is included with the curriculum guideline. This is a package that contains a standard syllabus and curriculum guidance.
|
|
Implementing and Securing E-mail-Messaging Servers
- 06/07/2007
This course is an introduction to the concepts of implementing and securing email-messaging servers. At the end of the class the student will be able to demonstrate the knowledge and skills necessary for installing, configuring, managing, and supporting users running applications on email-messaging servers using Exchange 2007.
|
|
| |