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Faculty Preparation: Professional Development
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Computing Curriculum Workshop 2004
- 05/25/2004
Workshop objectives:
- Create, support, and leverage a faculty community engaged in higher education course development and delivery. These courses target Microsoft technologies to teach computer science, computer engineering, and business MIS concepts and principles.
· Incubate discussion and collaboration on key curriculum issues in higher education.
· Disseminate curriculum resources to the faculty community.
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Tablet PC’s in University Education: Computing Curriculum Workshop 2004
- 05/25/2004
In this presentation from the 2004 Computing Curriculum, Richard Anderson, University of Washington, discusses the use of tablet PCs in university education from the viewpoints of educational technology and curricular use.
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Classroom Presenter: Interactive Electronic Lecturing and Student Interaction System: Computing Curriculum Workshop 2004
- 05/25/2004
In this presentation from the 2004 Computing Curriculum, Beth Simon, University of San Diego, discusses the advantages of using the Tablet PC to allow spontaneity and bring discussion to the electronic lecture.
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Learning Activities: Executable Program
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Microsoft Sudoko
- 02/06/2009
Stephen Toub discusses Sudoku, the number puzzle game, and demonstrates how to build an application to solve puzzles, generate puzzles, and enable enhanced game play for ultra-mobile PC and Tablet PC.
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ConferenceXP Research Platform
- 07/14/2005
Explore this Web site to learn more about ConferenceXP and join the community of ConferenceXP developers and researchers.
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ConferenceXP Client 3.1
- 06/27/2005
The ConferenceXP Client application enables you to explore the power of collaborative conferencing.
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Learning Activities: Exercise/Exam
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Active Learning in CS1
- 01/01/2006
A series of active learning exercises for use in a CS1 course (Java, imperative-first). Exercises can be done within the Ubiquitous Presenter system (http://edtech.ucsd.edu).
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Active Learning in Computer Architecture
- 12/29/2005
A series of active learning exercises for use in a Patterson and Hennessy-based computer architecture course. Exercises can be done within the Ubiquitous Presenter system (http://edtech.ucsd.edu).
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Learning Activities: Lab
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Gaming Resource Toolkit 2006: Microsoft Sudoku: Optimizing UMPC Applications for Touch and Ink
- 12/14/2006
Stephen Toub, from Microsoft, discusses Sudoku, the number puzzle game, and demonstrates how to build an application to solve puzzles, generate puzzles, and enable enhanced game play for ultra-mobile PC and Tablet PC.
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Tablet PC Project, Homeworks, and Lectures
- 05/04/2006
Two lectures on tablet interaction and development, a tablet project for an Intro to HCI class, and homeworks for UI software course.
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Working with Windows Synchronization Manager
- 03/15/2006
In this Lab you will create a class library that you can register with the Windows Synchronization Manager to synchronize files from a server directory to a client directory.
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Building Energy-Smart Applications
- 03/15/2006
In this lab you will create a simple application that displays the power source of the computer and battery information. The application then uses this information to adjust its functionality.
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Building Applications That are Aware of Network Locations
- 03/15/2006
This sample uses the Network Location Awareness (NLA) API from managed code.
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RealTimeStylus
- 03/15/2006
The objective of this lab is to familiarize you with using the Tablet PC RealTimeStylus (RTS) APIs. To do so, you will create a pair of RTS plug-ins.
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Getting Started with the Tablet PC Platform - VB.NET
- 03/15/2006
This lab introduces the basics aspects of Tablet PC applications and contains a simple Windows Form application that exposes the functionality in the Tablet PC platform.
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Getting Started with the Tablet PC Platform - C#
- 03/15/2006
This lab introduces the basics aspects of Tablet PC applications and contains a simple Windows Form application that exposes the functionality in the Tablet PC platform.
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Presentation Materials: Audiovisual Content
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Presentation Materials: Demo
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Presentation Materials: Slides
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Reference Materials: Readings
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Project Report (Word Document)
- 06/15/2006
This report outlines the contribution of the 3D Journal project to the Microsoft Tablet PC Educational curriculum.
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ConferenceXP Research Platform
- 07/14/2005
Explore this Web site to learn more about ConferenceXP and join the community of ConferenceXP developers and researchers.
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Enabling Collaborative Learning with ConferenceXP
- 06/27/2005
ConferenceXP enables universities to build less infrastructure and concentrate on researching and developing collaborative applications that enhance the learning experience in and out of the classroom.
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Reference Materials: Source Code
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Microsoft Sudoko
- 02/06/2009
Stephen Toub discusses Sudoku, the number puzzle game, and demonstrates how to build an application to solve puzzles, generate puzzles, and enable enhanced game play for ultra-mobile PC and Tablet PC.
|
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Gaming Resource Toolkit 2006: Microsoft Sudoku: Optimizing UMPC Applications for Touch and Ink
- 12/14/2006
Stephen Toub, from Microsoft, discusses Sudoku, the number puzzle game, and demonstrates how to build an application to solve puzzles, generate puzzles, and enable enhanced game play for ultra-mobile PC and Tablet PC.
|
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Working with Windows Synchronization Manager
- 03/15/2006
In this Lab you will create a class library that you can register with the Windows Synchronization Manager to synchronize files from a server directory to a client directory.
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Building Energy-Smart Applications
- 03/15/2006
In this lab you will create a simple application that displays the power source of the computer and battery information. The application then uses this information to adjust its functionality.
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Building Applications That are Aware of Network Locations
- 03/15/2006
This sample uses the Network Location Awareness (NLA) API from managed code.
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RealTimeStylus
- 03/15/2006
The objective of this lab is to familiarize you with using the Tablet PC RealTimeStylus (RTS) APIs. To do so, you will create a pair of RTS plug-ins.
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Getting Started with the Tablet PC Platform - VB.NET
- 03/15/2006
This lab introduces the basics aspects of Tablet PC applications and contains a simple Windows Form application that exposes the functionality in the Tablet PC platform.
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Getting Started with the Tablet PC Platform - C#
- 03/15/2006
This lab introduces the basics aspects of Tablet PC applications and contains a simple Windows Form application that exposes the functionality in the Tablet PC platform.
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ConferenceXP Research Platform
- 07/14/2005
Explore this Web site to learn more about ConferenceXP and join the community of ConferenceXP developers and researchers.
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Classroom Presenter: Interactive Electronic Lecturing and Student Interaction System: Computing Curriculum Workshop 2004
- 05/25/2004
In this presentation from the 2004 Computing Curriculum, Beth Simon, University of San Diego, discusses the advantages of using the Tablet PC to allow spontaneity and bring discussion to the electronic lecture.
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Reference Materials: Tutorial
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Microsoft Sudoko
- 02/06/2009
Stephen Toub discusses Sudoku, the number puzzle game, and demonstrates how to build an application to solve puzzles, generate puzzles, and enable enhanced game play for ultra-mobile PC and Tablet PC.
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