Learn Programming with XNA

Author(s)

Miles, Rob
Sithers, Andrew
 

Short Description

"Getting Started Making Games with C# and XNA Game Studio" is a programming course for students with no prior programming experience. It is intended to engage students with the craft of programming by the creation of gameplay using the XNA game framework.

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Quick Details
File Name: Learn Programming with XNA and C#.zip
Resource ID: 7992
Publication Date: 04/30/2009
Language: English

Download Size and Type: 367.86 MB zip file
Estimated Download Time:
15 hours, 18 mins

Overview

"Getting Started Making Games with C# and XNA Game Studio" is a programming course for senior high school or undergraduate students with no prior programming experience. It is intended to engage students with the craft of programming by the creation of gameplay using the XNA game framework.

Whilst the students will learn how to create games, the course should really be regarded as one which teaches programming. All of the issues that are explored are also applicable in the wider scheme of software development.

Presentations are provided as part of the learning materials. The presentations are grouped into a number of topic based parts with a practical session to underpin the taught content. Each presentation is interspersed with demonstrations and annotated with speaker notes, as well as content review sessions.

The material is intended to foster a dialogue between the presenter and the audience; in some places the presenter is given some discussion points to further this. There are also some "interactive development" sections where presenter and audience use what they have been taught so far to solve a particular problem. These attempts (and their occasional failure) lead to more detailed exposition of the material and hopefully remind those present that having things not work is actually part of the software development experience.

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Technologies

  • .NET Framework
  • Visual Studio
  • C#
  • XNA

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Computer Science Areas

  • Human and Computer Interaction > Graphical User-interface Programming
  • Programming Fundamentals > Fundamental Programming Constructs

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